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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-08-06 15:52:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-06 15:52:38 -0700 |
| commit | 73ff6907d723003d30e400f661876e7960de574f (patch) | |
| tree | 76fb87e0d7cdf6310c4a62753556dbf061842d7b /tools/gfx/render.cpp | |
| parent | 68d705f6c805c9b4d31b386e065762e6db13ad18 (diff) | |
Add basic support for "Dear IMGUI" (#625)
This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example.
In order to support rendering with IMGUI I had to add the following to the `Renderer` layer:
* viewports
* scissor rects
* blend support
These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.
Diffstat (limited to 'tools/gfx/render.cpp')
| -rw-r--r-- | tools/gfx/render.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/render.cpp b/tools/gfx/render.cpp index 8f887b491..38af85f79 100644 --- a/tools/gfx/render.cpp +++ b/tools/gfx/render.cpp @@ -55,6 +55,7 @@ const Resource::DescBase& Resource::getDescBase() const uint8_t(sizeof(uint32_t)), // RGBA_Unorm_UInt8, + uint8_t(sizeof(uint16_t)), // R_UInt16, uint8_t(sizeof(uint32_t)), // R_UInt32, uint8_t(sizeof(float)), // D_Float32, |
