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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-20 20:06:37 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-20 20:06:37 +0800 |
| commit | 4d24f55226870055c8dcbb3409efc5355da134d7 (patch) | |
| tree | 479c4341e38dcea2f1b9a831cf6ce0dea20234ac /tools/gfx/render.cpp | |
| parent | 588991f6df3d6813378721166a7260990835817e (diff) | |
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
Diffstat (limited to 'tools/gfx/render.cpp')
| -rw-r--r-- | tools/gfx/render.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/tools/gfx/render.cpp b/tools/gfx/render.cpp index 2f10fa67c..11aacc741 100644 --- a/tools/gfx/render.cpp +++ b/tools/gfx/render.cpp @@ -247,13 +247,15 @@ extern "C" switch (type) { -#if SLANG_WINDOWS_FAMILY +#if SLANG_ENABLE_DIRECTX case DeviceType::DirectX11: SLANG_RETURN_ON_FAIL(getD3D11Adapters(adapters)); break; case DeviceType::DirectX12: SLANG_RETURN_ON_FAIL(getD3D12Adapters(adapters)); break; +#endif +#if SLANG_WINDOWS_FAMILY case DeviceType::OpenGl: return SLANG_E_NOT_IMPLEMENTED; #endif @@ -283,7 +285,7 @@ extern "C" { switch (desc->deviceType) { -#if SLANG_WINDOWS_FAMILY +#if SLANG_ENABLE_DIRECTX case DeviceType::DirectX11: { return createD3D11Device(desc, outDevice); @@ -292,6 +294,8 @@ extern "C" { return createD3D12Device(desc, outDevice); } +#endif +#if SLANG_WINDOWS_FAMILY case DeviceType::OpenGl: { return createGLDevice(desc, outDevice); @@ -326,9 +330,9 @@ extern "C" } #endif case DeviceType::CUDA: - { - return createCUDADevice(desc, outDevice); - } + { + return createCUDADevice(desc, outDevice); + } case DeviceType::CPU: { return createCPUDevice(desc, outDevice); @@ -361,7 +365,7 @@ extern "C" SLANG_GFX_API SlangResult SLANG_MCALL gfxReportLiveObjects() { -#if SLANG_WINDOWS_FAMILY +#if SLANG_ENABLE_DIRECTX SLANG_RETURN_ON_FAIL(reportD3DLiveObjects()); #endif return SLANG_OK; |
