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authorkopaka1822 <felixbruell@live.de>2023-05-19 18:38:49 +0200
committerGitHub <noreply@github.com>2023-05-19 12:38:49 -0400
commit33e15236c6fd8623bc516a194ca65e8810f1f855 (patch)
tree62ab185bd921d7a64b170b88fe51981211f9b217 /tools/gfx/render.cpp
parent81451fb48a0dbb60cd1d9c806c4cf25085ee5e2a (diff)
added D32_S8 format (#2885)
* added D32_S8 format * fixed isTypelessDepthFormat format for DXGI_FORMAT_R32G8X24_TYPELESS * added R32_FLOAT_X32_TYPELESS format to allow (depth component only) shader resource views for the D32_FLOAT_S8_UINT format. - unsure about the changed in the vk-util.cpp: No matching VK_Format? --------- Co-authored-by: Yong He <yonghe@outlook.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/render.cpp')
-rw-r--r--tools/gfx/render.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/render.cpp b/tools/gfx/render.cpp
index 11aacc741..aad544eb4 100644
--- a/tools/gfx/render.cpp
+++ b/tools/gfx/render.cpp
@@ -135,6 +135,8 @@ struct FormatInfoMap
set(Format::D32_FLOAT, SLANG_SCALAR_TYPE_FLOAT32, 1);
set(Format::D16_UNORM, SLANG_SCALAR_TYPE_FLOAT32, 1);
+ set(Format::D32_FLOAT_S8_UINT, SLANG_SCALAR_TYPE_FLOAT32, 2);
+ set(Format::R32_FLOAT_X32_TYPELESS, SLANG_SCALAR_TYPE_FLOAT32, 2);
set(Format::B4G4R4A4_UNORM, SLANG_SCALAR_TYPE_FLOAT32, 4);
set(Format::B5G6R5_UNORM, SLANG_SCALAR_TYPE_FLOAT32, 3);