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authorjsmall-nvidia <jsmall@nvidia.com>2019-03-25 11:48:10 -0400
committerGitHub <noreply@github.com>2019-03-25 11:48:10 -0400
commit2f4029a753f72833c30c4e6bad28c06b20540384 (patch)
treeca771b5e00c6126351079b2df920d014e4ed6a1e /tools/gfx/render.cpp
parent5bdc3ef07373be62363deb64dedd4163589430b6 (diff)
Adapter selection for Renderer (#923)
* * Make adapter used selectable on the command line * Added 'adapter' to Renderer::Desc with dx11, dx12, vk honoring it * GL will check that the renderer matches, but cannot select a specific device * Share functionality on dx adapter selection in D3DUtil Note - that on tests that use OpenGL and the adapter doesn't match it will ignore the test (and display a message that the appropriate device couldn't be started) * Small function name improvement. * Variable rename to match type. * Fix typo in Dx12 device selection. * * Add checking if an adapter is warp * Improve some comments
Diffstat (limited to 'tools/gfx/render.cpp')
-rw-r--r--tools/gfx/render.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/tools/gfx/render.cpp b/tools/gfx/render.cpp
index 38af85f79..e618c8f8c 100644
--- a/tools/gfx/render.cpp
+++ b/tools/gfx/render.cpp
@@ -389,4 +389,17 @@ ProjectionStyle RendererUtil::getProjectionStyle(RendererType type)
}
}
+/* static */UnownedStringSlice RendererUtil::toText(RendererType type)
+{
+ switch (type)
+ {
+ case RendererType::DirectX11: return UnownedStringSlice::fromLiteral("DirectX11");
+ case RendererType::DirectX12: return UnownedStringSlice::fromLiteral("DirectX11");
+ case RendererType::OpenGl: return UnownedStringSlice::fromLiteral("OpenGL");
+ case RendererType::Vulkan: return UnownedStringSlice::fromLiteral("Vulkan");
+ case RendererType::Unknown: return UnownedStringSlice::fromLiteral("Unknown");
+ default: return UnownedStringSlice::fromLiteral("?!?");
+ }
+}
+
} // renderer_test