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authorjsmall-nvidia <jsmall@nvidia.com>2019-09-13 15:59:15 -0400
committerGitHub <noreply@github.com>2019-09-13 15:59:15 -0400
commitc2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch)
tree97c448d28e54068d84c422e9f172996b7a95f1ed /tools/gfx/render-gl.h
parent0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff)
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.
Diffstat (limited to 'tools/gfx/render-gl.h')
-rw-r--r--tools/gfx/render-gl.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/tools/gfx/render-gl.h b/tools/gfx/render-gl.h
deleted file mode 100644
index 055031d38..000000000
--- a/tools/gfx/render-gl.h
+++ /dev/null
@@ -1,10 +0,0 @@
-// render-d3d11.h
-#pragma once
-
-namespace gfx {
-
-class Renderer;
-
-Renderer* createGLRenderer();
-
-} // gfx