diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-04-29 17:03:46 -0400 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2019-04-29 14:03:46 -0700 |
| commit | 4880789e3003441732cca4471091563f36531635 (patch) | |
| tree | 8e0d3ed58a561373b35729d24787afe6b39732e3 /tools/gfx/render-gl.cpp | |
| parent | ded340beb4b5197b559626acc39920abb2d39e77 (diff) | |
String/List closer to conventions, and use Index type (#959)
* List made members m_
Tweaked types to closer match conventions.
* Use asserts for checking conditions on List.
Other small improvements.
* List<T>.Count() -> getSize()
* List<T>
Add -> add
First -> getFirst
Last -> getLast
RemoveLast -> removeLast
ReleaseBuffer -> detachBuffer
GetArrayView -> getArrayView
* List<T>::
AddRange -> addRange
Capacity -> getCapacity
Insert -> insert
InsertRange -> insertRange
AddRange -> addRange
RemoveRange -> removeRange
RemoveAt -> removeAt
Remove -> remove
Reverse -> reverse
FastRemove -> fastRemove
FastRemoveAt -> fastRemoveAt
Clear -> clear
* List<T>
FreeBuffer -> _deallocateBuffer
Free -> clearAndDeallocate
SwapWith -> swapWith
* List<T>
SetSize -> setSize
Reserve -> reserve
GrowToSize growToSize
* UnsafeShrinkToSize -> unsafeShrinkToSize
Compress -> compress
FindLast -> findLastIndex
FindLast -> findLastIndex
Simplify Contains
* List<T>
Removed m_allocator (wasn't used)
Swap -> swapElements
Sort -> sort
Contains -> contains
ForEach -> forEach
QuickSort -> quickSort
InsertionSort -> insertionSort
BinarySearch -> binarySearch
Max -> calcMax
Min -> calcMin
* Initializer::Initialize -> initialize
List<T>::
Allocate -> _allocate
Init -> _init
IndexOf -> indexOf
* * Put #include <assert.h> in common.h, and remove unneeded inclusions
* Small refactor of ArrayView - remove stride as not used
* getSize -> getCount
setSize -> setCount
unsafeShrinkToSize->unsafeShrinkToCount
growToSize -> growToCount
m_size -> m_count
* Some tidy up around Allocator.
* Use Index type on List.
* Refactor of IntSet.
First tentative look at using Index.
* Made Index an Int
Did preliminary fixes.
Made String use Index.
* Partial refactor of String.
* String::Buffer -> getBuffer
ToWString -> toWString
* Small improvements to String.
String::
Buffer() -> getBuffer()
Equals() -> equals
* Try to use Index where appropriate.
* Fix warnings on windows x86 builds.
Diffstat (limited to 'tools/gfx/render-gl.cpp')
| -rw-r--r-- | tools/gfx/render-gl.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/tools/gfx/render-gl.cpp b/tools/gfx/render-gl.cpp index a3703a75b..c20eb7e6d 100644 --- a/tools/gfx/render-gl.cpp +++ b/tools/gfx/render-gl.cpp @@ -4,7 +4,6 @@ //WORKING:#include "options.h" #include "render.h" -#include <assert.h> #include <stdio.h> #include <stdlib.h> #include "core/basic.h" @@ -447,8 +446,8 @@ void GLRenderer::bindBufferImpl(int target, UInt startSlot, UInt slotCount, Buff void GLRenderer::flushStateForDraw() { auto inputLayout = m_currentPipelineState->m_inputLayout.Ptr(); - auto attrCount = inputLayout->m_attributeCount; - for (UInt ii = 0; ii < attrCount; ++ii) + auto attrCount = Index(inputLayout->m_attributeCount); + for (Index ii = 0; ii < attrCount; ++ii) { auto& attr = inputLayout->m_attributes[ii]; @@ -466,15 +465,15 @@ void GLRenderer::flushStateForDraw() glEnableVertexAttribArray((GLuint)ii); } - for (UInt ii = attrCount; ii < kMaxVertexStreams; ++ii) + for (Index ii = attrCount; ii < kMaxVertexStreams; ++ii) { glDisableVertexAttribArray((GLuint)ii); } // Next bind the descriptor sets as required by the layout auto pipelineLayout = m_currentPipelineState->m_pipelineLayout; - auto descriptorSetCount = pipelineLayout->m_sets.Count(); - for(UInt ii = 0; ii < descriptorSetCount; ++ii) + auto descriptorSetCount = pipelineLayout->m_sets.getCount(); + for(Index ii = 0; ii < descriptorSetCount; ++ii) { auto descriptorSet = m_boundDescriptorSets[ii]; auto descriptorSetInfo = pipelineLayout->m_sets[ii]; @@ -678,13 +677,13 @@ SlangResult GLRenderer::initialize(const Desc& desc, void* inWindowHandle) auto renderer = glGetString(GL_RENDERER); - if (renderer && desc.adapter.Length() > 0) + if (renderer && desc.adapter.getLength() > 0) { - String lowerAdapter = desc.adapter.ToLower(); - String lowerRenderer = String((const char*)renderer).ToLower(); + String lowerAdapter = desc.adapter.toLower(); + String lowerRenderer = String((const char*)renderer).toLower(); // The adapter is not available - if (lowerRenderer.IndexOf(lowerAdapter) == UInt(-1)) + if (lowerRenderer.indexOf(lowerAdapter) == Index(-1)) { return SLANG_E_NOT_AVAILABLE; } @@ -1329,7 +1328,7 @@ Result GLRenderer::createDescriptorSetLayout(const DescriptorSetLayout::Desc& de rangeInfo.arrayIndex = counts[int(glSlotType)]; counts[int(glSlotType)] += rangeDesc.count; - layoutImpl->m_ranges.Add(rangeInfo); + layoutImpl->m_ranges.add(rangeInfo); } for( Int ii = 0; ii < int(GLDescriptorSlotType::CountOf); ++ii ) @@ -1362,7 +1361,7 @@ Result GLRenderer::createPipelineLayout(const PipelineLayout::Desc& desc, Pipeli counts[ii] += setLayout->m_counts[ii]; } - layoutImpl->m_sets.Add(setInfo); + layoutImpl->m_sets.add(setInfo); } *outLayout = layoutImpl.detach(); @@ -1384,15 +1383,15 @@ Result GLRenderer::createDescriptorSet(DescriptorSetLayout* layout, DescriptorSe { auto slotTypeIndex = int(GLDescriptorSlotType::ConstantBuffer); auto slotCount = layoutImpl->m_counts[slotTypeIndex]; - descriptorSetImpl->m_constantBuffers.SetSize(slotCount); + descriptorSetImpl->m_constantBuffers.setCount(slotCount); } { auto slotTypeIndex = int(GLDescriptorSlotType::CombinedTextureSampler); auto slotCount = layoutImpl->m_counts[slotTypeIndex]; - descriptorSetImpl->m_textures.SetSize(slotCount); - descriptorSetImpl->m_samplers.SetSize(slotCount); + descriptorSetImpl->m_textures.setCount(slotCount); + descriptorSetImpl->m_samplers.setCount(slotCount); } *outDescriptorSet = descriptorSetImpl.detach(); |
