diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2018-09-17 09:18:57 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-17 09:18:57 -0400 |
| commit | 24ad492a98dc99abfbf7523b50bbdb13274c097e (patch) | |
| tree | a84e609f8bf2e5add2b5e009b42fa564149cefdd /tools/gfx/render-gl.cpp | |
| parent | 3c505c22673701339d35eb2151f01c16eb3c78c3 (diff) | |
Hotfix/fixing warnings (#636)
* * Remove dispose from IRInst
* Use MemoryArena instead of MemoryPool
* Make all IRInst not require Dtor - by having ref counted array store ptrs that need freeing
* Increase block size - typically compilation is 2Mb of IR space(!)
* Fix issues around StringRepresentation::equal because null has special meaning.
* Don't bother to construct as String to compare StringRepresentation, just used UnownedStringSlice.
* Added fromLiteral support to UnownedStringSlice and use instead of strlen version.
* Use more conventional way to test StringRepresentation against a String.
* Fix gcc/clang template problem with cast.
* Fix warnings.
Diffstat (limited to 'tools/gfx/render-gl.cpp')
| -rw-r--r-- | tools/gfx/render-gl.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/tools/gfx/render-gl.cpp b/tools/gfx/render-gl.cpp index d77271702..879ff7a3c 100644 --- a/tools/gfx/render-gl.cpp +++ b/tools/gfx/render-gl.cpp @@ -490,7 +490,7 @@ void GLRenderer::flushStateForDraw() for(Int ii = 0; ii < count; ++ii) { auto bufferImpl = descriptorSet->m_constantBuffers[ii]; - glBindBufferBase(GL_UNIFORM_BUFFER, ii, bufferImpl->m_handle); + glBindBufferBase(GL_UNIFORM_BUFFER, GLuint(ii), bufferImpl->m_handle); } } @@ -511,10 +511,10 @@ void GLRenderer::flushStateForDraw() auto textureViewImpl = descriptorSet->m_textures[ii]; auto samplerImpl = descriptorSet->m_samplers[ii]; - glActiveTexture(GL_TEXTURE0 + ii); + glActiveTexture(GLuint(GL_TEXTURE0 + ii)); glBindTexture(GL_TEXTURE_2D, textureViewImpl->m_textureID); - glBindSampler(baseIndex + ii, samplerImpl->m_samplerID); + glBindSampler(GLuint(baseIndex + ii), samplerImpl->m_samplerID); } } } @@ -1059,10 +1059,10 @@ void GLRenderer::setScissorRects(UInt count, ScissorRect const* rects) // auto rect = rects[0]; glScissor( - rect.minX, - rect.minY, - rect.maxX - rect.minX, - rect.maxY - rect.minY); + GLint(rect.minX), + GLint(rect.minY), + GLsizei(rect.maxX - rect.minX), + GLsizei(rect.maxY - rect.minY)); glEnable(GL_SCISSOR_TEST); } |
