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| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-19 12:24:29 -0400 |
|---|---|---|
| committer | Tim Foley <tfoleyNV@users.noreply.github.com> | 2019-03-19 09:24:29 -0700 |
| commit | 662fcca6d3156d7645761ac967038e5ff068fe99 (patch) | |
| tree | e2d501ce981281f7592f732d9ea7ae24b955a1d6 /tools/gfx/render-d3d12.cpp | |
| parent | 71885de27c973a73b7d020f5ebbe86e16b86d7e4 (diff) | |
Disable Dx12 half tests. The half-calc test runs, but is not actually doing any half maths. If the code is changed such that it is, the device fails when the shader is used. This can be seen by looking at dxil-asm. (#914)
Diffstat (limited to 'tools/gfx/render-d3d12.cpp')
0 files changed, 0 insertions, 0 deletions
