diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-03-25 11:48:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-25 11:48:10 -0400 |
| commit | 2f4029a753f72833c30c4e6bad28c06b20540384 (patch) | |
| tree | ca771b5e00c6126351079b2df920d014e4ed6a1e /tools/gfx/render-d3d11.cpp | |
| parent | 5bdc3ef07373be62363deb64dedd4163589430b6 (diff) | |
Adapter selection for Renderer (#923)
* * Make adapter used selectable on the command line
* Added 'adapter' to Renderer::Desc with dx11, dx12, vk honoring it
* GL will check that the renderer matches, but cannot select a specific device
* Share functionality on dx adapter selection in D3DUtil
Note - that on tests that use OpenGL and the adapter doesn't match it will ignore the test (and display a message that the appropriate device couldn't be started)
* Small function name improvement.
* Variable rename to match type.
* Fix typo in Dx12 device selection.
* * Add checking if an adapter is warp
* Improve some comments
Diffstat (limited to 'tools/gfx/render-d3d11.cpp')
| -rw-r--r-- | tools/gfx/render-d3d11.cpp | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/tools/gfx/render-d3d11.cpp b/tools/gfx/render-d3d11.cpp index 8b961c8f2..afb8c3e5f 100644 --- a/tools/gfx/render-d3d11.cpp +++ b/tools/gfx/render-d3d11.cpp @@ -472,12 +472,33 @@ SlangResult D3D11Renderer::initialize(const Desc& desc, void* inWindowHandle) for (int i = 0; i < numCombinations; ++i) { const auto deviceCheckFlags = combiner.getCombination(i); - const D3D_DRIVER_TYPE driverType = (deviceCheckFlags & DeviceCheckFlag::UseHardwareDevice) ? D3D_DRIVER_TYPE_HARDWARE : D3D_DRIVER_TYPE_REFERENCE; + + // If we have an adapter set on the desc, look it up. We only need to do so for hardware + ComPtr<IDXGIAdapter> adapter; + if (desc.adapter.Length() && (deviceCheckFlags & DeviceCheckFlag::UseHardwareDevice)) + { + List<ComPtr<IDXGIAdapter>> dxgiAdapters; + D3DUtil::findAdapters(deviceCheckFlags, desc.adapter.getUnownedSlice(), dxgiAdapters); + if (dxgiAdapters.Count() == 0) + { + continue; + } + adapter = dxgiAdapters[0]; + } + + // The adapter can be nullptr - that just means 'default', but when so we need to select the driver type + D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_UNKNOWN; + if (adapter == nullptr) + { + // If we don't have an adapter, select directly + driverType = (deviceCheckFlags & DeviceCheckFlag::UseHardwareDevice) ? D3D_DRIVER_TYPE_HARDWARE : D3D_DRIVER_TYPE_REFERENCE; + } + const int startFeatureIndex = (deviceCheckFlags & DeviceCheckFlag::UseFullFeatureLevel) ? 0 : 1; const UINT deviceFlags = (deviceCheckFlags & DeviceCheckFlag::UseDebug) ? D3D11_CREATE_DEVICE_DEBUG : 0; res = D3D11CreateDeviceAndSwapChain_( - nullptr, // adapter (use default) + adapter, driverType, nullptr, // software deviceFlags, |
