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authorjsmall-nvidia <jsmall@nvidia.com>2019-02-27 09:14:11 -0500
committerGitHub <noreply@github.com>2019-02-27 09:14:11 -0500
commit15ed4527a28e757ae2617905188ebf19f16cb0a1 (patch)
treef270b0f8cc760232ca2555ea6790e9ee80a11fdc /tools/gfx/render-d3d11.cpp
parentd9b73266ab46c9b4ba3b0d25d369e30143ac398f (diff)
Hotfix/device check review (#862)
* Fix typo on return type. * * Inverted order of FlagCombiner (to make more 'nested for' like) * On Dx12 just use D3D_FEATURE_LEVEL_11_0 * Fix typo on dll name
Diffstat (limited to 'tools/gfx/render-d3d11.cpp')
-rw-r--r--tools/gfx/render-d3d11.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/tools/gfx/render-d3d11.cpp b/tools/gfx/render-d3d11.cpp
index 054786f81..1848755bc 100644
--- a/tools/gfx/render-d3d11.cpp
+++ b/tools/gfx/render-d3d11.cpp
@@ -452,9 +452,6 @@ SlangResult D3D11Renderer::initialize(const Desc& desc, void* inWindowHandle)
// with 11_1 and then back off to 11_0 if that fails.
FlagCombiner combiner;
- combiner.add(DeviceCheckFlag::UseFullFeatureLevel, ChangeType::OnOff); ///< First try fully featured, then degrade features
- combiner.add(DeviceCheckFlag::UseHardwareDevice, ChangeType::OnOff); ///< First try hardware, then reference
-
// TODO: we should probably provide a command-line option
// to override UseDebug of default rather than leave it
// up to each back-end to specify.
@@ -464,6 +461,8 @@ SlangResult D3D11Renderer::initialize(const Desc& desc, void* inWindowHandle)
#else
combiner.add(DeviceCheckFlag::UseDebug, ChangeType::Off); ///< Don't bother with debug
#endif
+ combiner.add(DeviceCheckFlag::UseHardwareDevice, ChangeType::OnOff); ///< First try hardware, then reference
+ combiner.add(DeviceCheckFlag::UseFullFeatureLevel, ChangeType::OnOff); ///< First try fully featured, then degrade features
const int numCombinations = combiner.getNumCombinations();
Result res = SLANG_FAIL;