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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-21 16:04:42 -0400
committerGitHub <noreply@github.com>2020-08-21 13:04:42 -0700
commitfcac02e405661de311b5ceebbd6d3e2c78bf8aea (patch)
tree6e79865b39f0739d2ac9c3f91cc4129c244b6977 /tools/gfx/nvapi/nvapi-include.h
parent49067fd2e97b40649df3fa2ce096f78c2e45da5a (diff)
Vulkan update/NVAPI support (#1511)
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md.
Diffstat (limited to 'tools/gfx/nvapi/nvapi-include.h')
-rw-r--r--tools/gfx/nvapi/nvapi-include.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/tools/gfx/nvapi/nvapi-include.h b/tools/gfx/nvapi/nvapi-include.h
new file mode 100644
index 000000000..e3674af95
--- /dev/null
+++ b/tools/gfx/nvapi/nvapi-include.h
@@ -0,0 +1,19 @@
+// nvapi-include.h
+#pragma once
+
+// A helper that makes the NVAPI available across targets
+
+#ifdef GFX_NVAPI
+// On windows if we include NVAPI, we must include windows.h first
+
+# ifdef _WIN32
+# define WIN32_LEAN_AND_MEAN
+# define NOMINMAX
+# include <Windows.h>
+# undef WIN32_LEAN_AND_MEAN
+# undef NOMINMAX
+# endif
+
+# include <nvapi.h>
+#endif
+