diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-14 17:08:18 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-14 17:08:18 +0800 |
| commit | 4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch) | |
| tree | bcbe353f9c3a64ce7e7e5419c4172a5fadac297b /tools/gfx/nvapi/nvapi-include.h | |
| parent | 5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff) | |
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
Diffstat (limited to 'tools/gfx/nvapi/nvapi-include.h')
| -rw-r--r-- | tools/gfx/nvapi/nvapi-include.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/tools/gfx/nvapi/nvapi-include.h b/tools/gfx/nvapi/nvapi-include.h index c213e0bfb..513977048 100644 --- a/tools/gfx/nvapi/nvapi-include.h +++ b/tools/gfx/nvapi/nvapi-include.h @@ -7,11 +7,15 @@ // On windows if we include NVAPI, we must include windows.h first # ifdef _WIN32 +# pragma push_macro("WIN32_LEAN_AND_MEAN") +# pragma push_macro("NOMINMAX") +# undef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN +# undef NOMINMAX # define NOMINMAX -# include <Windows.h> -# undef WIN32_LEAN_AND_MEAN -# undef NOMINMAX +# include <windows.h> +# pragma pop_macro("NOMINMAX") +# pragma pop_macro("WIN32_LEAN_AND_MEAN") # endif # include <nvapi.h> |
