diff options
| author | Yong He <yonghe@outlook.com> | 2022-02-03 19:17:30 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-03 19:17:30 -0800 |
| commit | d06a78d935b2743494d47ed5cd3f36e38ac9c5ac (patch) | |
| tree | 7615fd89cb826f2c463b4a221f19139d3a5d4a9d /tools/gfx/mutable-shader-object.h | |
| parent | 5eb835f0332868fd56ac14ce7560e0ae9cfafec9 (diff) | |
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
* Add gfx interop to allow more direct D3D12 usage scenarios.
* Fix compile error in win32.
* gfx: Implement IFence::getNativeHandle() on d3d12.
* More GFX-D3D interop interface.
* Fix cuda.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/mutable-shader-object.h')
| -rw-r--r-- | tools/gfx/mutable-shader-object.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/gfx/mutable-shader-object.h b/tools/gfx/mutable-shader-object.h index 182334351..54fdf87c2 100644 --- a/tools/gfx/mutable-shader-object.h +++ b/tools/gfx/mutable-shader-object.h @@ -112,6 +112,10 @@ namespace gfx this->m_layout = layoutImpl; Slang::Index subObjectCount = layoutImpl->getSubObjectCount(); this->m_objects.setCount(subObjectCount); + auto dataSize = layoutImpl->getElementTypeLayout()->getSize(); + assert(dataSize >= 0); + this->m_data.setCount(dataSize); + memset(this->m_data.getBuffer(), 0, dataSize); return SLANG_OK; } public: |
