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authorjsmall-nvidia <jsmall@nvidia.com>2023-04-25 10:43:29 -0400
committerGitHub <noreply@github.com>2023-04-25 10:43:29 -0400
commit7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0 (patch)
tree9c71955dbc956b0058b19818ca127c8132cda512 /tools/gfx/mutable-shader-object.h
parent284cee1f246c072f190c87c8fb60c1d2181e458f (diff)
Dictionary using lowerCamel (#2835)
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
Diffstat (limited to 'tools/gfx/mutable-shader-object.h')
-rw-r--r--tools/gfx/mutable-shader-object.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/tools/gfx/mutable-shader-object.h b/tools/gfx/mutable-shader-object.h
index 9653986ad..1864be158 100644
--- a/tools/gfx/mutable-shader-object.h
+++ b/tools/gfx/mutable-shader-object.h
@@ -142,7 +142,7 @@ namespace gfx
setObject(ShaderOffset const& offset, IShaderObject* object) override
{
Super::setObject(offset, object);
- m_objectOffsets.Add(offset);
+ m_objectOffsets.add(offset);
markDirty();
return SLANG_OK;
}
@@ -182,9 +182,9 @@ namespace gfx
allocateShaderObject(static_cast<TransientResourceHeapBase*>(transientHeap));
SLANG_RETURN_ON_FAIL(object->setData(ShaderOffset(), this->m_data.getBuffer(), this->m_data.getCount()));
for (auto res : m_resources)
- SLANG_RETURN_ON_FAIL(object->setResource(res.Key, res.Value));
+ SLANG_RETURN_ON_FAIL(object->setResource(res.key, res.value));
for (auto sampler : m_samplers)
- SLANG_RETURN_ON_FAIL(object->setSampler(sampler.Key, sampler.Value));
+ SLANG_RETURN_ON_FAIL(object->setSampler(sampler.key, sampler.value));
for (auto offset : m_objectOffsets)
{
if (offset.bindingRangeIndex < 0)
@@ -304,7 +304,7 @@ namespace gfx
*object = nullptr;
Slang::RefPtr<ShaderObjectBase> subObject;
- if (m_objects.TryGetValue(offset, subObject))
+ if (m_objects.tryGetValue(offset, subObject))
{
returnComPtr(object, subObject);
}