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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx/metal/metal-framebuffer.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx/metal/metal-framebuffer.cpp')
-rw-r--r--tools/gfx/metal/metal-framebuffer.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/tools/gfx/metal/metal-framebuffer.cpp b/tools/gfx/metal/metal-framebuffer.cpp
index 76e944b4a..e7d04a63a 100644
--- a/tools/gfx/metal/metal-framebuffer.cpp
+++ b/tools/gfx/metal/metal-framebuffer.cpp
@@ -1,8 +1,9 @@
// metal-framebuffer.cpp
#include "metal-framebuffer.h"
+
#include "metal-device.h"
-#include "metal-resource-views.h"
#include "metal-helper-functions.h"
+#include "metal-resource-views.h"
namespace gfx
{
@@ -39,7 +40,7 @@ Result FramebufferImpl::init(DeviceImpl* device, const IFramebuffer::Desc& desc)
m_renderTargetViews[i] = static_cast<TextureResourceViewImpl*>(desc.renderTargetViews[i]);
}
m_depthStencilView = static_cast<TextureResourceViewImpl*>(desc.depthStencilView);
-
+
// Determine framebuffer dimensions & sample count;
m_width = 1;
m_height = 1;
@@ -49,8 +50,11 @@ Result FramebufferImpl::init(DeviceImpl* device, const IFramebuffer::Desc& desc)
{
const ITextureResource::Desc* textureDesc = view->m_texture->getDesc();
const IResourceView::Desc* viewDesc = view->getViewDesc();
- m_width = Math::Max(1u, uint32_t(textureDesc->size.width >> viewDesc->subresourceRange.mipLevel));
- m_height = Math::Max(1u, uint32_t(textureDesc->size.height >> viewDesc->subresourceRange.mipLevel));
+ m_width =
+ Math::Max(1u, uint32_t(textureDesc->size.width >> viewDesc->subresourceRange.mipLevel));
+ m_height = Math::Max(
+ 1u,
+ uint32_t(textureDesc->size.height >> viewDesc->subresourceRange.mipLevel));
m_sampleCount = Math::Max(m_sampleCount, uint32_t(textureDesc->sampleDesc.numSamples));
return SLANG_OK;
};