diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx/metal/metal-framebuffer.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx/metal/metal-framebuffer.cpp')
| -rw-r--r-- | tools/gfx/metal/metal-framebuffer.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/tools/gfx/metal/metal-framebuffer.cpp b/tools/gfx/metal/metal-framebuffer.cpp index 76e944b4a..e7d04a63a 100644 --- a/tools/gfx/metal/metal-framebuffer.cpp +++ b/tools/gfx/metal/metal-framebuffer.cpp @@ -1,8 +1,9 @@ // metal-framebuffer.cpp #include "metal-framebuffer.h" + #include "metal-device.h" -#include "metal-resource-views.h" #include "metal-helper-functions.h" +#include "metal-resource-views.h" namespace gfx { @@ -39,7 +40,7 @@ Result FramebufferImpl::init(DeviceImpl* device, const IFramebuffer::Desc& desc) m_renderTargetViews[i] = static_cast<TextureResourceViewImpl*>(desc.renderTargetViews[i]); } m_depthStencilView = static_cast<TextureResourceViewImpl*>(desc.depthStencilView); - + // Determine framebuffer dimensions & sample count; m_width = 1; m_height = 1; @@ -49,8 +50,11 @@ Result FramebufferImpl::init(DeviceImpl* device, const IFramebuffer::Desc& desc) { const ITextureResource::Desc* textureDesc = view->m_texture->getDesc(); const IResourceView::Desc* viewDesc = view->getViewDesc(); - m_width = Math::Max(1u, uint32_t(textureDesc->size.width >> viewDesc->subresourceRange.mipLevel)); - m_height = Math::Max(1u, uint32_t(textureDesc->size.height >> viewDesc->subresourceRange.mipLevel)); + m_width = + Math::Max(1u, uint32_t(textureDesc->size.width >> viewDesc->subresourceRange.mipLevel)); + m_height = Math::Max( + 1u, + uint32_t(textureDesc->size.height >> viewDesc->subresourceRange.mipLevel)); m_sampleCount = Math::Max(m_sampleCount, uint32_t(textureDesc->sampleDesc.numSamples)); return SLANG_OK; }; |
