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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-08-06 15:52:38 -0700
committerGitHub <noreply@github.com>2018-08-06 15:52:38 -0700
commit73ff6907d723003d30e400f661876e7960de574f (patch)
tree76fb87e0d7cdf6310c4a62753556dbf061842d7b /tools/gfx/gui.h
parent68d705f6c805c9b4d31b386e065762e6db13ad18 (diff)
Add basic support for "Dear IMGUI" (#625)
This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example. In order to support rendering with IMGUI I had to add the following to the `Renderer` layer: * viewports * scissor rects * blend support These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.
Diffstat (limited to 'tools/gfx/gui.h')
-rw-r--r--tools/gfx/gui.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/tools/gfx/gui.h b/tools/gfx/gui.h
new file mode 100644
index 000000000..cbec5796f
--- /dev/null
+++ b/tools/gfx/gui.h
@@ -0,0 +1,28 @@
+// gui.h
+#pragma once
+
+#include "render.h"
+#include "vector-math.h"
+#include "window.h"
+
+#include "external/imgui/imgui.h"
+
+namespace gfx {
+
+struct GUI : RefObject
+{
+ GUI(Window* window, Renderer* renderer);
+ ~GUI();
+
+ void beginFrame();
+ void endFrame();
+
+private:
+ RefPtr<Renderer> renderer;
+ RefPtr<PipelineState> pipelineState;
+ RefPtr<DescriptorSetLayout> descriptorSetLayout;
+ RefPtr<PipelineLayout> pipelineLayout;
+ RefPtr<SamplerState> samplerState;
+};
+
+} // gfx