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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-21 16:04:42 -0400
committerGitHub <noreply@github.com>2020-08-21 13:04:42 -0700
commitfcac02e405661de311b5ceebbd6d3e2c78bf8aea (patch)
tree6e79865b39f0739d2ac9c3f91cc4129c244b6977 /tools/gfx/gfx.vcxproj
parent49067fd2e97b40649df3fa2ce096f78c2e45da5a (diff)
Vulkan update/NVAPI support (#1511)
* First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md.
Diffstat (limited to 'tools/gfx/gfx.vcxproj')
-rw-r--r--tools/gfx/gfx.vcxproj3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/gfx/gfx.vcxproj b/tools/gfx/gfx.vcxproj
index d4b1885a8..327f6d629 100644
--- a/tools/gfx/gfx.vcxproj
+++ b/tools/gfx/gfx.vcxproj
@@ -180,6 +180,8 @@
<ClInclude Include="flag-combiner.h" />
<ClInclude Include="gui.h" />
<ClInclude Include="model.h" />
+ <ClInclude Include="nvapi\nvapi-include.h" />
+ <ClInclude Include="nvapi\nvapi-util.h" />
<ClInclude Include="open-gl\render-gl.h" />
<ClInclude Include="render.h" />
<ClInclude Include="surface.h" />
@@ -202,6 +204,7 @@
<ClCompile Include="flag-combiner.cpp" />
<ClCompile Include="gui.cpp" />
<ClCompile Include="model.cpp" />
+ <ClCompile Include="nvapi\nvapi-util.cpp" />
<ClCompile Include="open-gl\render-gl.cpp" />
<ClCompile Include="render.cpp" />
<ClCompile Include="surface.cpp" />