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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx/debug-layer/debug-transient-heap.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx/debug-layer/debug-transient-heap.cpp')
-rw-r--r--tools/gfx/debug-layer/debug-transient-heap.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/tools/gfx/debug-layer/debug-transient-heap.cpp b/tools/gfx/debug-layer/debug-transient-heap.cpp
index 84861297a..424a8feb1 100644
--- a/tools/gfx/debug-layer/debug-transient-heap.cpp
+++ b/tools/gfx/debug-layer/debug-transient-heap.cpp
@@ -2,7 +2,6 @@
#include "debug-transient-heap.h"
#include "debug-command-buffer.h"
-
#include "debug-helper-functions.h"
namespace gfx
@@ -79,7 +78,10 @@ Result DebugTransientResourceHeapD3D12::allocateTransientDescriptorTable(
SLANG_GFX_API_FUNC;
return baseObject->allocateTransientDescriptorTable(
- type, count, outDescriptorOffset, outD3DDescriptorHeapHandle);
+ type,
+ count,
+ outDescriptorOffset,
+ outD3DDescriptorHeapHandle);
}
} // namespace debug