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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-08-04 16:59:28 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-04 16:59:28 -0700 |
| commit | 12a846e8facf090aaeb68fcabf55867f5eaed747 (patch) | |
| tree | cc7c70c447200c1b45f20efc47e43e17828ec84d /tools/gfx/debug-layer/debug-shader-program.cpp | |
| parent | 11b29eff99910d55a54658b8a1d053cc4ec076fc (diff) | |
Split debug-layer into smaller files (#2344)
* checkpoint commit
* debug-layer split, does not compile
* Almost compiles, rebasing before making any further changes
* everything compiles and passes tests locally
* Added tools/gfx/debug-layer to premake and ran premake
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/debug-layer/debug-shader-program.cpp')
| -rw-r--r-- | tools/gfx/debug-layer/debug-shader-program.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer/debug-shader-program.cpp b/tools/gfx/debug-layer/debug-shader-program.cpp new file mode 100644 index 000000000..264087abd --- /dev/null +++ b/tools/gfx/debug-layer/debug-shader-program.cpp @@ -0,0 +1,17 @@ +// debug-shader-program.cpp +#include "debug-shader-program.h" + +namespace gfx +{ +using namespace Slang; + +namespace debug +{ + +DebugShaderProgram::DebugShaderProgram(const IShaderProgram::Desc& desc) +{ + m_slangProgram = desc.slangGlobalScope; +} + +} // namespace debug +} // namespace gfx |
