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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-08-04 16:59:28 -0700
committerGitHub <noreply@github.com>2022-08-04 16:59:28 -0700
commit12a846e8facf090aaeb68fcabf55867f5eaed747 (patch)
treecc7c70c447200c1b45f20efc47e43e17828ec84d /tools/gfx/debug-layer/debug-shader-program.cpp
parent11b29eff99910d55a54658b8a1d053cc4ec076fc (diff)
Split debug-layer into smaller files (#2344)
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/debug-layer/debug-shader-program.cpp')
-rw-r--r--tools/gfx/debug-layer/debug-shader-program.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer/debug-shader-program.cpp b/tools/gfx/debug-layer/debug-shader-program.cpp
new file mode 100644
index 000000000..264087abd
--- /dev/null
+++ b/tools/gfx/debug-layer/debug-shader-program.cpp
@@ -0,0 +1,17 @@
+// debug-shader-program.cpp
+#include "debug-shader-program.h"
+
+namespace gfx
+{
+using namespace Slang;
+
+namespace debug
+{
+
+DebugShaderProgram::DebugShaderProgram(const IShaderProgram::Desc& desc)
+{
+ m_slangProgram = desc.slangGlobalScope;
+}
+
+} // namespace debug
+} // namespace gfx