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| author | Yong He <yonghe@outlook.com> | 2023-02-06 14:34:19 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-06 14:34:19 -0800 |
| commit | 5ede9a3b739a62a46fa408b19e12cf3f72730f1d (patch) | |
| tree | 676b5c23b867b6ad94117c547befe65ffa6548ba /tools/gfx/debug-layer/debug-command-encoder.h | |
| parent | e893a831d7f64eb52e76df087190247f43b150ae (diff) | |
GFX: make dispatch commands return error code. (#2625)
* GFX: make dispatch commands return error code.
* Fix cuda.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer/debug-command-encoder.h')
| -rw-r--r-- | tools/gfx/debug-layer/debug-command-encoder.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/gfx/debug-layer/debug-command-encoder.h b/tools/gfx/debug-layer/debug-command-encoder.h index b53a11074..395db587e 100644 --- a/tools/gfx/debug-layer/debug-command-encoder.h +++ b/tools/gfx/debug-layer/debug-command-encoder.h @@ -123,8 +123,8 @@ public: bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override; virtual SLANG_NO_THROW Result SLANG_MCALL bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override; - virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override; - virtual SLANG_NO_THROW void SLANG_MCALL + virtual SLANG_NO_THROW Result SLANG_MCALL dispatchCompute(int x, int y, int z) override; + virtual SLANG_NO_THROW Result SLANG_MCALL dispatchComputeIndirect(IBufferResource* cmdBuffer, Offset offset) override; public: @@ -197,17 +197,17 @@ public: const Offset* offsets) override; virtual SLANG_NO_THROW void SLANG_MCALL setIndexBuffer(IBufferResource* buffer, Format indexFormat, Offset offset = 0) override; - virtual SLANG_NO_THROW void SLANG_MCALL + virtual SLANG_NO_THROW Result SLANG_MCALL draw(GfxCount vertexCount, GfxIndex startVertex = 0) override; - virtual SLANG_NO_THROW void SLANG_MCALL + virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexed(GfxCount indexCount, GfxIndex startIndex = 0, GfxIndex baseVertex = 0) override; - virtual SLANG_NO_THROW void SLANG_MCALL drawIndirect( + virtual SLANG_NO_THROW Result SLANG_MCALL drawIndirect( GfxCount maxDrawCount, IBufferResource* argBuffer, Offset argOffset, IBufferResource* countBuffer, Offset countOffset) override; - virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedIndirect( + virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedIndirect( GfxCount maxDrawCount, IBufferResource* argBuffer, Offset argOffset, @@ -218,13 +218,13 @@ public: GfxCount samplesPerPixel, GfxCount pixelCount, const SamplePosition* samplePositions) override; - virtual SLANG_NO_THROW void SLANG_MCALL drawInstanced( + virtual SLANG_NO_THROW Result SLANG_MCALL drawInstanced( GfxCount vertexCount, GfxCount instanceCount, GfxIndex startVertex, GfxIndex startInstanceLocation) override; - virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedInstanced( + virtual SLANG_NO_THROW Result SLANG_MCALL drawIndexedInstanced( GfxCount indexCount, GfxCount instanceCount, GfxIndex startIndexLocation, @@ -277,7 +277,7 @@ public: bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override; virtual SLANG_NO_THROW Result SLANG_MCALL bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override; - virtual SLANG_NO_THROW void SLANG_MCALL dispatchRays( + virtual SLANG_NO_THROW Result SLANG_MCALL dispatchRays( GfxIndex rayGenShaderIndex, IShaderTable* shaderTable, GfxCount width, |
