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authorYong He <yonghe@outlook.com>2022-01-19 11:14:38 -0800
committerGitHub <noreply@github.com>2022-01-19 11:14:38 -0800
commitb40cd149c2038b0a429e46d60ddee5610e08b0ba (patch)
tree914f8661a7f7dd3566772536cab609bfbc592413 /tools/gfx/debug-layer.h
parent3b41c818a46cb7761e5a5f2878ceb76d9aef1a20 (diff)
More fixes to GFX d3d12. (#2084)
* Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.h')
-rw-r--r--tools/gfx/debug-layer.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h
index d848676db..096c35147 100644
--- a/tools/gfx/debug-layer.h
+++ b/tools/gfx/debug-layer.h
@@ -166,7 +166,9 @@ public:
IQueryPool::Desc desc;
public:
IQueryPool* getInterface(const Slang::Guid& guid);
- virtual SLANG_NO_THROW Result SLANG_MCALL getResult(SlangInt index, SlangInt count, uint64_t* data) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL
+ getResult(SlangInt index, SlangInt count, uint64_t* data) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL reset() override;
};
class DebugBufferResource : public DebugObject<IBufferResource>