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| author | ZanderMajercik <amajercik@nvidia.com> | 2022-01-04 11:05:04 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-04 11:05:04 -0800 |
| commit | 9d6c7763334908c78027199a0cb1ca3b9841ebab (patch) | |
| tree | dc75824b08ca23554a0c8e1f98458c103605ebf9 /tools/gfx/debug-layer.h | |
| parent | 1a1b2a0de67dccc1102449b8620830131d569cde (diff) | |
Buffer allocation backend. (#2045)
* removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan)
* reverted slang-gfx.h change
* declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc
* commit before checking master branch
* commit before merge
* commit before checking master
* commit before merging upstream
* revert vulkan changes
* commit before testing on master
* commit before merge with master
* reverted bad merge changes
* reverted more bad merge changes in render-d3d12.cpp
* reverted buffer transition in _uploadBufferData
* implemented bufferBarrier() in render-d3d12.cpp
* reverted uneccesary transition in createBuffer
* create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource
* renamed AccessFlags to MemoryType
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/debug-layer.h')
| -rw-r--r-- | tools/gfx/debug-layer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index 881d90341..35410530e 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -490,8 +490,8 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL memoryBarrier( int count, IAccelerationStructure* const* structures, - AccessFlag::Enum sourceAccess, - AccessFlag::Enum destAccess) override; + MemoryType::Enum sourceAccess, + MemoryType::Enum destAccess) override; virtual SLANG_NO_THROW void SLANG_MCALL bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override; virtual SLANG_NO_THROW void SLANG_MCALL dispatchRays( |
