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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-03-08 12:47:32 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-08 15:47:32 -0500 |
| commit | 771f29435d664f7344bc5596056146af5d64d352 (patch) | |
| tree | 035fba1641088d75381e9a7140dab2d6f21223f9 /tools/gfx/debug-layer.h | |
| parent | 2a80bcfa96089967b299eea0454d9debe52fa0f6 (diff) | |
Expose API-specific row alignment values (#2151)
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch
* Changed alignment from Uint to size_t
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.h')
| -rw-r--r-- | tools/gfx/debug-layer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index 5a139fd10..84ae33c2a 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -162,6 +162,7 @@ public: uint64_t timeout) override; virtual SLANG_NO_THROW Result SLANG_MCALL getTextureAllocationInfo( const ITextureResource::Desc& desc, size_t* outSize, size_t* outAlignment) override; + virtual SLANG_NO_THROW Result SLANG_MCALL getTextureRowAlignment(size_t* outAlignment) override; virtual SLANG_NO_THROW Result SLANG_MCALL createShaderTable(const IShaderTable::Desc& desc, IShaderTable** outTable) override; }; @@ -405,6 +406,7 @@ public: IBufferResource* dst, size_t dstOffset, size_t dstSize, + size_t dstRowStride, ITextureResource* src, ResourceState srcState, SubresourceRange srcSubresource, |
