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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-11-09 11:59:43 -0800
committerGitHub <noreply@github.com>2021-11-09 11:59:43 -0800
commit4d4cd569ad7fcc88693c18f848603f18894e24be (patch)
tree4c7fb036eea9e259d1610a933b448a5d0edcd918 /tools/gfx/debug-layer.h
parent8fe3f9cd7d664fc98e33cf276427390b42b9b468 (diff)
Allow buffers to be shared between D3D12 and CUDA (#2005)
* Added both the SharedHandle struct containing a handle and the API the handle originated from and the getSharedHandle() method to IResource, which returns a Windows system handle for the resource that can then be shared between multiple APIs (currently only fully implemented for D3D12); Added createTextureFromNativeHandle() and createBufferFromNativeHandle() to IDevice, which creates a buffer or texture resource using the provided handle (currently only fully implemented for D3D12); Added createBufferFromSharedHandle() to IDevice, which creates a BufferResource using the provided system handle (currently only fully implemented for the D3D12 to CUDA interface); Provided a proper implementation for CUDADevice::getNativeHandle(); Added several new tests testing the aforementioned implementations; Moved NativeHandle and getNativeHandle() for IBufferResource and ITextureResource up a layer into IResource and renamed to NativeResourceHandle; Modified NativeResourceHandle to be a struct containing the handle and the API it originated from and propagated these changes where appropriate * Combined all native and shared handle representations into a unified InteropHandle struct which tracks the handle's value and source API; Modified all getNativeHandle() and getSharedHandle() variants to operate on InteropHandle and modified all affected files * D3D12 buffers and textures are now responsible for closing their shared handles if they exist; Renamed IDevice::getNativeHandle() to getNativeDeviceHandles() * Fixed getNativeDeviceHandles() in render-cuda to match updated method elsewhere * Temporarily disabling existingDeviceHandleCUDA and sharedHandleD3D12ToCUDA due to currently unreproducable test failures on TC
Diffstat (limited to 'tools/gfx/debug-layer.h')
-rw-r--r--tools/gfx/debug-layer.h22
1 files changed, 19 insertions, 3 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h
index 9be3aca20..f1167fe63 100644
--- a/tools/gfx/debug-layer.h
+++ b/tools/gfx/debug-layer.h
@@ -40,7 +40,7 @@ public:
public:
DebugDevice();
IDevice* getInterface(const Slang::Guid& guid);
- virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getNativeDeviceHandles(InteropHandles* outHandles) override;
virtual SLANG_NO_THROW bool SLANG_MCALL hasFeature(const char* feature) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount) override;
@@ -56,10 +56,22 @@ public:
const ITextureResource::Desc& desc,
const ITextureResource::SubresourceData* initData,
ITextureResource** outResource) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL createTextureFromNativeHandle(
+ InteropHandle handle,
+ const ITextureResource::Desc& srcDesc,
+ ITextureResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource(
const IBufferResource::Desc& desc,
const void* initData,
IBufferResource** outResource) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromNativeHandle(
+ InteropHandle handle,
+ const IBufferResource::Desc& srcDesc,
+ IBufferResource** outResource) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL createBufferFromSharedHandle(
+ InteropHandle handle,
+ const IBufferResource::Desc& srcDesc,
+ IBufferResource** outResource) override;
virtual SLANG_NO_THROW Result SLANG_MCALL
createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override;
virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView(
@@ -157,7 +169,9 @@ public:
virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() override;
- virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
+
virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() override;
};
@@ -171,7 +185,9 @@ public:
ITextureResource* getInterface(const Slang::Guid& guid);
virtual SLANG_NO_THROW Type SLANG_MCALL getType() override;
virtual SLANG_NO_THROW Desc* SLANG_MCALL getDesc() override;
- virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
+
virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
virtual SLANG_NO_THROW const char* SLANG_MCALL getDebugName() override;
};