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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-01-25 10:26:29 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-25 10:26:29 -0800 |
| commit | 6528b1c7f32d8e2c8de8f4e1dd386533cd14b8f1 (patch) | |
| tree | c38fede39e51ae21d840aabe24212d711f522f1e /tools/gfx/debug-layer.cpp | |
| parent | 7cff340b10b27f82781335093759bbdc19cd2865 (diff) | |
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
* Added implementations for resolveResource to both D3D and Vulkan backends
* Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12
* Fixed a bug preventing MSAA from working in Vulkan
* Changed test format to RGBA32 Float (because swiftshader)
Diffstat (limited to 'tools/gfx/debug-layer.cpp')
| -rw-r--r-- | tools/gfx/debug-layer.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/gfx/debug-layer.cpp b/tools/gfx/debug-layer.cpp index 53deec385..f34a77556 100644 --- a/tools/gfx/debug-layer.cpp +++ b/tools/gfx/debug-layer.cpp @@ -1343,12 +1343,14 @@ void DebugResourceCommandEncoder::clearResourceView( void DebugResourceCommandEncoder::resolveResource( ITextureResource* source, + ResourceState sourceState, SubresourceRange sourceRange, ITextureResource* dest, + ResourceState destState, SubresourceRange destRange) { SLANG_GFX_API_FUNC; - baseObject->resolveResource(getInnerObj(source), sourceRange, getInnerObj(dest), destRange); + baseObject->resolveResource(getInnerObj(source), sourceState, sourceRange, getInnerObj(dest), destState, destRange); } void DebugResourceCommandEncoder::copyTextureToBuffer( |
