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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-14 17:08:18 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-14 17:08:18 +0800 |
| commit | 4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch) | |
| tree | bcbe353f9c3a64ce7e7e5419c4172a5fadac297b /tools/gfx/d3d12/d3d12-transient-heap.cpp | |
| parent | 5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff) | |
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
Diffstat (limited to 'tools/gfx/d3d12/d3d12-transient-heap.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-transient-heap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/d3d12-transient-heap.cpp b/tools/gfx/d3d12/d3d12-transient-heap.cpp index 11b03dc12..9139f6d8a 100644 --- a/tools/gfx/d3d12/d3d12-transient-heap.cpp +++ b/tools/gfx/d3d12/d3d12-transient-heap.cpp @@ -64,7 +64,7 @@ TransientResourceHeapImpl::QueueWaitInfo& TransientResourceHeapImpl::getQueueWai for (auto i = oldCount; i < m_waitInfos.getCount(); i++) { m_waitInfos[i].waitValue = 0; - m_waitInfos[i].fenceEvent = CreateEventEx(nullptr, false, 0, EVENT_ALL_ACCESS); + m_waitInfos[i].fenceEvent = CreateEventEx(nullptr, FALSE, 0, EVENT_ALL_ACCESS); } return m_waitInfos[queueIndex]; } |
