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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-05-17 10:56:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-17 10:56:14 -0700 |
| commit | 5a3aa6159e0ef0241b528812e1d138f0d7055f22 (patch) | |
| tree | 71d286e06030ee73f0b739e071cd58dd05d507d1 /tools/gfx/d3d12/d3d12-submitter.cpp | |
| parent | 716e75b9ed1acfaee3dc7f3bc347ad17fca65e05 (diff) | |
Split render-d3d12.h/cpp into a set of smaller files (#2231)
* Split render-d3d12 into numerous smaller files to make the code easier to parse
* Added all new D3D12 files created from splitting render-d3d12
* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files
* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files
* Merged in externals changes from master
* Small cleanup changes
* Rerun CI
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-submitter.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-submitter.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-submitter.cpp b/tools/gfx/d3d12/d3d12-submitter.cpp new file mode 100644 index 000000000..0abd21d70 --- /dev/null +++ b/tools/gfx/d3d12/d3d12-submitter.cpp @@ -0,0 +1,100 @@ +// d3d12-submitter.cpp +#include "d3d12-submitter.h" + +#include "d3d12-pipeline-state.h" + +namespace gfx +{ +namespace d3d12 +{ + +using namespace Slang; + +void GraphicsSubmitter::setRootConstantBufferView( + int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetGraphicsRootConstantBufferView(index, gpuBufferLocation); +} + +void GraphicsSubmitter::setRootUAV(int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetGraphicsRootUnorderedAccessView(index, gpuBufferLocation); +} + +void GraphicsSubmitter::setRootSRV(int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetGraphicsRootShaderResourceView(index, gpuBufferLocation); +} + +void GraphicsSubmitter::setRootDescriptorTable( + int index, D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor) +{ + m_commandList->SetGraphicsRootDescriptorTable(index, baseDescriptor); +} + +void GraphicsSubmitter::setRootSignature(ID3D12RootSignature* rootSignature) +{ + m_commandList->SetGraphicsRootSignature(rootSignature); +} + +void GraphicsSubmitter::setRootConstants( + Index rootParamIndex, + Index dstOffsetIn32BitValues, + Index countOf32BitValues, + void const* srcData) +{ + m_commandList->SetGraphicsRoot32BitConstants( + UINT(rootParamIndex), UINT(countOf32BitValues), srcData, UINT(dstOffsetIn32BitValues)); +} + +void GraphicsSubmitter::setPipelineState(PipelineStateBase* pipeline) +{ + auto pipelineImpl = static_cast<PipelineStateImpl*>(pipeline); + m_commandList->SetPipelineState(pipelineImpl->m_pipelineState.get()); +} + +void ComputeSubmitter::setRootConstantBufferView( + int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetComputeRootConstantBufferView(index, gpuBufferLocation); +} + +void ComputeSubmitter::setRootUAV(int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetComputeRootUnorderedAccessView(index, gpuBufferLocation); +} + +void ComputeSubmitter::setRootSRV(int index, D3D12_GPU_VIRTUAL_ADDRESS gpuBufferLocation) +{ + m_commandList->SetComputeRootShaderResourceView(index, gpuBufferLocation); +} + +void ComputeSubmitter::setRootDescriptorTable( + int index, D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor) +{ + m_commandList->SetComputeRootDescriptorTable(index, baseDescriptor); +} + +void ComputeSubmitter::setRootSignature(ID3D12RootSignature* rootSignature) +{ + m_commandList->SetComputeRootSignature(rootSignature); +} + +void ComputeSubmitter::setRootConstants( + Index rootParamIndex, + Index dstOffsetIn32BitValues, + Index countOf32BitValues, + void const* srcData) +{ + m_commandList->SetComputeRoot32BitConstants( + UINT(rootParamIndex), UINT(countOf32BitValues), srcData, UINT(dstOffsetIn32BitValues)); +} + +void ComputeSubmitter::setPipelineState(PipelineStateBase* pipeline) +{ + auto pipelineImpl = static_cast<PipelineStateImpl*>(pipeline); + m_commandList->SetPipelineState(pipelineImpl->m_pipelineState.get()); +} + +} // namespace d3d12 +} // namespace gfx |
