diff options
| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-05-17 10:56:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-17 10:56:14 -0700 |
| commit | 5a3aa6159e0ef0241b528812e1d138f0d7055f22 (patch) | |
| tree | 71d286e06030ee73f0b739e071cd58dd05d507d1 /tools/gfx/d3d12/d3d12-shader-program.cpp | |
| parent | 716e75b9ed1acfaee3dc7f3bc347ad17fca65e05 (diff) | |
Split render-d3d12.h/cpp into a set of smaller files (#2231)
* Split render-d3d12 into numerous smaller files to make the code easier to parse
* Added all new D3D12 files created from splitting render-d3d12
* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files
* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files
* Merged in externals changes from master
* Small cleanup changes
* Rerun CI
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-shader-program.cpp')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-shader-program.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-shader-program.cpp b/tools/gfx/d3d12/d3d12-shader-program.cpp new file mode 100644 index 000000000..f2476232c --- /dev/null +++ b/tools/gfx/d3d12/d3d12-shader-program.cpp @@ -0,0 +1,25 @@ +// d3d12-shader-program.cpp +#include "d3d12-shader-program.h" + +namespace gfx +{ +namespace d3d12 +{ + +using namespace Slang; + +Result ShaderProgramImpl::createShaderModule( + slang::EntryPointReflection* entryPointInfo, ComPtr<ISlangBlob> kernelCode) +{ + ShaderBinary shaderBin; + shaderBin.stage = entryPointInfo->getStage(); + shaderBin.entryPointInfo = entryPointInfo; + shaderBin.code.addRange( + reinterpret_cast<const uint8_t*>(kernelCode->getBufferPointer()), + (Index)kernelCode->getBufferSize()); + m_shaders.add(_Move(shaderBin)); + return SLANG_OK; +} + +} // namespace d3d12 +} // namespace gfx |
