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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-05-17 10:56:14 -0700
committerGitHub <noreply@github.com>2022-05-17 10:56:14 -0700
commit5a3aa6159e0ef0241b528812e1d138f0d7055f22 (patch)
tree71d286e06030ee73f0b739e071cd58dd05d507d1 /tools/gfx/d3d12/d3d12-shader-program.cpp
parent716e75b9ed1acfaee3dc7f3bc347ad17fca65e05 (diff)
Split render-d3d12.h/cpp into a set of smaller files (#2231)
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-shader-program.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-shader-program.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-shader-program.cpp b/tools/gfx/d3d12/d3d12-shader-program.cpp
new file mode 100644
index 000000000..f2476232c
--- /dev/null
+++ b/tools/gfx/d3d12/d3d12-shader-program.cpp
@@ -0,0 +1,25 @@
+// d3d12-shader-program.cpp
+#include "d3d12-shader-program.h"
+
+namespace gfx
+{
+namespace d3d12
+{
+
+using namespace Slang;
+
+Result ShaderProgramImpl::createShaderModule(
+ slang::EntryPointReflection* entryPointInfo, ComPtr<ISlangBlob> kernelCode)
+{
+ ShaderBinary shaderBin;
+ shaderBin.stage = entryPointInfo->getStage();
+ shaderBin.entryPointInfo = entryPointInfo;
+ shaderBin.code.addRange(
+ reinterpret_cast<const uint8_t*>(kernelCode->getBufferPointer()),
+ (Index)kernelCode->getBufferSize());
+ m_shaders.add(_Move(shaderBin));
+ return SLANG_OK;
+}
+
+} // namespace d3d12
+} // namespace gfx