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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-05-17 10:56:14 -0700
committerGitHub <noreply@github.com>2022-05-17 10:56:14 -0700
commit5a3aa6159e0ef0241b528812e1d138f0d7055f22 (patch)
tree71d286e06030ee73f0b739e071cd58dd05d507d1 /tools/gfx/d3d12/d3d12-sampler.cpp
parent716e75b9ed1acfaee3dc7f3bc347ad17fca65e05 (diff)
Split render-d3d12.h/cpp into a set of smaller files (#2231)
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-sampler.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-sampler.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-sampler.cpp b/tools/gfx/d3d12/d3d12-sampler.cpp
new file mode 100644
index 000000000..b96fb4c90
--- /dev/null
+++ b/tools/gfx/d3d12/d3d12-sampler.cpp
@@ -0,0 +1,21 @@
+// d3d12-sampler.cpp
+#include "d3d12-sampler.h"
+
+namespace gfx
+{
+namespace d3d12
+{
+
+using namespace Slang;
+
+SamplerStateImpl::~SamplerStateImpl() { m_allocator->free(m_descriptor); }
+
+Result SamplerStateImpl::getNativeHandle(InteropHandle* outHandle)
+{
+ outHandle->api = InteropHandleAPI::D3D12CpuDescriptorHandle;
+ outHandle->handleValue = m_descriptor.cpuHandle.ptr;
+ return SLANG_OK;
+}
+
+} // namespace d3d12
+} // namespace gfx