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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-05-17 10:56:14 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-17 10:56:14 -0700 |
| commit | 5a3aa6159e0ef0241b528812e1d138f0d7055f22 (patch) | |
| tree | 71d286e06030ee73f0b739e071cd58dd05d507d1 /tools/gfx/d3d12/d3d12-command-queue.h | |
| parent | 716e75b9ed1acfaee3dc7f3bc347ad17fca65e05 (diff) | |
Split render-d3d12.h/cpp into a set of smaller files (#2231)
* Split render-d3d12 into numerous smaller files to make the code easier to parse
* Added all new D3D12 files created from splitting render-d3d12
* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files
* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files
* Merged in externals changes from master
* Small cleanup changes
* Rerun CI
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-command-queue.h')
| -rw-r--r-- | tools/gfx/d3d12/d3d12-command-queue.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-command-queue.h b/tools/gfx/d3d12/d3d12-command-queue.h new file mode 100644 index 000000000..f11df5894 --- /dev/null +++ b/tools/gfx/d3d12/d3d12-command-queue.h @@ -0,0 +1,51 @@ +// d3d12-command-queue.h +#pragma once + +#include "d3d12-base.h" + +namespace gfx +{ +namespace d3d12 +{ + +using namespace Slang; + +class CommandQueueImpl + : public ICommandQueue + , public ComObject +{ +public: + SLANG_COM_OBJECT_IUNKNOWN_ALL + ICommandQueue* getInterface(const Guid& guid); + void breakStrongReferenceToDevice() { m_renderer.breakStrongReference(); } + + virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* handle) override; + +public: + BreakableReference<DeviceImpl> m_renderer; + ComPtr<ID3D12Device> m_device; + ComPtr<ID3D12CommandQueue> m_d3dQueue; + ComPtr<ID3D12Fence> m_fence; + uint64_t m_fenceValue = 0; + HANDLE globalWaitHandle; + Desc m_desc; + uint32_t m_queueIndex = 0; + + Result init(DeviceImpl* device, uint32_t queueIndex); + ~CommandQueueImpl(); + virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override; + + virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers( + GfxCount count, + ICommandBuffer* const* commandBuffers, + IFence* fence, + uint64_t valueToSignal) override; + + virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override; + + virtual SLANG_NO_THROW Result SLANG_MCALL waitForFenceValuesOnDevice( + GfxCount fenceCount, IFence** fences, uint64_t* waitValues) override; +}; + +} // namespace d3d12 +} // namespace gfx |
