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authorEllie Hermaszewska <ellieh@nvidia.com>2023-09-12 11:13:11 +0800
committerGitHub <noreply@github.com>2023-09-11 20:13:11 -0700
commit09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch)
tree1556ae3e00da0fac91343f159b52cee1231a7fab /tools/gfx/d3d12/d3d12-command-buffer.cpp
parent87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff)
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
Diffstat (limited to 'tools/gfx/d3d12/d3d12-command-buffer.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-command-buffer.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/d3d12-command-buffer.cpp b/tools/gfx/d3d12/d3d12-command-buffer.cpp
index 3a09da037..fb979d3b9 100644
--- a/tools/gfx/d3d12/d3d12-command-buffer.cpp
+++ b/tools/gfx/d3d12/d3d12-command-buffer.cpp
@@ -59,6 +59,13 @@ void CommandBufferImpl::init(
reinit();
+ m_cmdList->QueryInterface<ID3D12GraphicsCommandList6>(m_cmdList6.writeRef());
+if (m_cmdList6)
+ {
+ m_cmdList4 = m_cmdList6;
+ m_cmdList1 = m_cmdList6;
+ return;
+ }
#if SLANG_GFX_HAS_DXR_SUPPORT
m_cmdList->QueryInterface<ID3D12GraphicsCommandList4>(m_cmdList4.writeRef());
if (m_cmdList4)