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authorYong He <yonghe@outlook.com>2022-03-09 11:32:23 -0800
committerGitHub <noreply@github.com>2022-03-09 11:32:23 -0800
commit727c7d2b824913b3ae263243421ea79ca4940eb8 (patch)
tree38ef191600a8a49650da9b7d01c2bf8f70594369 /tools/gfx/d3d11/render-d3d11.cpp
parentdcb434a5fe801d42d1b5f385fd27d0c500687647 (diff)
gfx: restructure render-d3d12.cpp (#2154)
* Vulkan: deferred shader compilation and pipeline creation. * Fix 32bit build. * gfx: restructure the code in render-d3d12.cpp * Move `Submitter`. * Fix. * merge with master. * Revert dictionary change in previous PR. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/d3d11/render-d3d11.cpp')
-rw-r--r--tools/gfx/d3d11/render-d3d11.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp
index d7a918a3b..aecadcf46 100644
--- a/tools/gfx/d3d11/render-d3d11.cpp
+++ b/tools/gfx/d3d11/render-d3d11.cpp
@@ -2071,7 +2071,7 @@ SlangResult SLANG_MCALL createD3D11Device(const IDevice::Desc* desc, IDevice** o
return SLANG_OK;
}
-static void _initSrvDesc(IResource::Type resourceType, const ITextureResource::Desc& textureDesc, DXGI_FORMAT pixelFormat, D3D11_SHADER_RESOURCE_VIEW_DESC& descOut)
+static void initSrvDesc(IResource::Type resourceType, const ITextureResource::Desc& textureDesc, DXGI_FORMAT pixelFormat, D3D11_SHADER_RESOURCE_VIEW_DESC& descOut)
{
// create SRV
descOut = D3D11_SHADER_RESOURCE_VIEW_DESC();
@@ -2170,7 +2170,7 @@ D3D11Device::ScopeNVAPI::~ScopeNVAPI()
// !!!!!!!!!!!!!!!!!!!!!!!!!!!! Renderer interface !!!!!!!!!!!!!!!!!!!!!!!!!!
-static bool _isSupportedNVAPIOp(IUnknown* dev, uint32_t op)
+static bool isSupportedNVAPIOp(IUnknown* dev, uint32_t op)
{
#ifdef GFX_NVAPI
{
@@ -2347,11 +2347,11 @@ SlangResult D3D11Device::initialize(const Desc& desc)
return SLANG_E_NOT_AVAILABLE;
}
- if (_isSupportedNVAPIOp(m_device, NV_EXTN_OP_UINT64_ATOMIC ))
+ if (isSupportedNVAPIOp(m_device, NV_EXTN_OP_UINT64_ATOMIC ))
{
m_features.add("atomic-int64");
}
- if (_isSupportedNVAPIOp(m_device, NV_EXTN_OP_FP32_ATOMIC))
+ if (isSupportedNVAPIOp(m_device, NV_EXTN_OP_FP32_ATOMIC))
{
m_features.add("atomic-float");
}
@@ -2548,7 +2548,7 @@ SlangResult D3D11Device::readTextureResource(
}
}
-static D3D11_BIND_FLAG _calcResourceFlag(ResourceState state)
+static D3D11_BIND_FLAG calcResourceFlag(ResourceState state)
{
switch (state)
{
@@ -2581,7 +2581,7 @@ static int _calcResourceBindFlags(ResourceStateSet allowedStates)
{
auto state = (ResourceState)i;
if (allowedStates.contains(state))
- dstFlags |= _calcResourceFlag(state);
+ dstFlags |= calcResourceFlag(state);
}
return dstFlags;
}
@@ -3000,7 +3000,7 @@ Result D3D11Device::createTextureView(ITextureResource* texture, IResourceView::
case IResourceView::Type::ShaderResource:
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- _initSrvDesc(resourceImpl->getType(), *resourceImpl->getDesc(), D3DUtil::getMapFormat(desc.format), srvDesc);
+ initSrvDesc(resourceImpl->getType(), *resourceImpl->getDesc(), D3DUtil::getMapFormat(desc.format), srvDesc);
ComPtr<ID3D11ShaderResourceView> srv;
SLANG_RETURN_ON_FAIL(m_device->CreateShaderResourceView(resourceImpl->m_resource, &srvDesc, srv.writeRef()));