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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-06-30 11:09:45 -0700
committerGitHub <noreply@github.com>2022-06-30 11:09:45 -0700
commit5eee6b03c391d0bb6ed0ded2d8d91c2e525fdb97 (patch)
tree0d47d3ebc385699ff195c8a19400dd3780107667 /tools/gfx/d3d11/d3d11-texture.h
parentabc100f81d4b22229105f9ed569a7efafc653a3a (diff)
Split render-d3d11.cpp into smaller files (#2307)
* render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed
Diffstat (limited to 'tools/gfx/d3d11/d3d11-texture.h')
-rw-r--r--tools/gfx/d3d11/d3d11-texture.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/tools/gfx/d3d11/d3d11-texture.h b/tools/gfx/d3d11/d3d11-texture.h
new file mode 100644
index 000000000..fb88d2b76
--- /dev/null
+++ b/tools/gfx/d3d11/d3d11-texture.h
@@ -0,0 +1,28 @@
+// d3d11-texture.h
+#pragma once
+
+#include "d3d11-base.h"
+
+namespace gfx
+{
+
+using namespace Slang;
+
+namespace d3d11
+{
+
+class TextureResourceImpl : public TextureResource
+{
+public:
+ typedef TextureResource Parent;
+
+ TextureResourceImpl(const Desc& desc)
+ : Parent(desc)
+ {
+ }
+ ComPtr<ID3D11Resource> m_resource;
+
+};
+
+} // namespace d3d11
+} // namespace gfx