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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-20 20:06:37 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-20 20:06:37 +0800 |
| commit | 4d24f55226870055c8dcbb3409efc5355da134d7 (patch) | |
| tree | 479c4341e38dcea2f1b9a831cf6ce0dea20234ac /tools/gfx/d3d11/d3d11-query.cpp | |
| parent | 588991f6df3d6813378721166a7260990835817e (diff) | |
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
Diffstat (limited to 'tools/gfx/d3d11/d3d11-query.cpp')
| -rw-r--r-- | tools/gfx/d3d11/d3d11-query.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/tools/gfx/d3d11/d3d11-query.cpp b/tools/gfx/d3d11/d3d11-query.cpp index 37b8ddc25..c917ccbca 100644 --- a/tools/gfx/d3d11/d3d11-query.cpp +++ b/tools/gfx/d3d11/d3d11-query.cpp @@ -1,6 +1,8 @@ // d3d11-query.cpp #include "d3d11-query.h" +#include "core/slang-process.h" + namespace gfx { @@ -39,7 +41,7 @@ SLANG_NO_THROW Result SLANG_MCALL QueryPoolImpl::getResult( while (S_OK != m_device->m_immediateContext->GetData( m_device->m_disjointQuery, &disjointData, sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT), 0)) { - Sleep(1); + Process::sleepCurrentThread(1); } m_device->m_info.timestampFrequency = disjointData.Frequency; |
