diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2019-09-13 15:59:15 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-09-13 15:59:15 -0400 |
| commit | c2e5d2468ad6a38cdb8a067da0678302f6cc6066 (patch) | |
| tree | 97c448d28e54068d84c422e9f172996b7a95f1ed /tools/gfx/d3d-util.cpp | |
| parent | 0b6321b3f08c48e37e6b8256d420f05d9727fb5a (diff) | |
Refactor render-test to make cross platform (#1053)
* First pass of render-test refactor.
* Make window construction a function that can choose an implementation.
* Remove OpenGL as currently has windows dependency.
* Disable Vulkan as Renderer impl has dependency on windows.
* Pass Window in as parameter of 'update'.
* Add win-window.cpp as was missing.
* Fix warning on windows about signs during comparison.
Diffstat (limited to 'tools/gfx/d3d-util.cpp')
| -rw-r--r-- | tools/gfx/d3d-util.cpp | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/tools/gfx/d3d-util.cpp b/tools/gfx/d3d-util.cpp deleted file mode 100644 index 3f25ff46c..000000000 --- a/tools/gfx/d3d-util.cpp +++ /dev/null @@ -1,454 +0,0 @@ -// d3d-util.cpp -#include "d3d-util.h" - -#include <d3dcompiler.h> - -#include <dxgi1_4.h> - -// We will use the C standard library just for printing error messages. -#include <stdio.h> - -namespace gfx { -using namespace Slang; - -/* static */D3D_PRIMITIVE_TOPOLOGY D3DUtil::getPrimitiveTopology(PrimitiveTopology topology) -{ - switch (topology) - { - case PrimitiveTopology::TriangleList: - { - return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST; - } - default: break; - } - return D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED; -} - -/* static */DXGI_FORMAT D3DUtil::getMapFormat(Format format) -{ - switch (format) - { - case Format::RGBA_Float32: return DXGI_FORMAT_R32G32B32A32_FLOAT; - case Format::RGB_Float32: return DXGI_FORMAT_R32G32B32_FLOAT; - case Format::RG_Float32: return DXGI_FORMAT_R32G32_FLOAT; - case Format::R_Float32: return DXGI_FORMAT_R32_FLOAT; - case Format::RGBA_Unorm_UInt8: return DXGI_FORMAT_R8G8B8A8_UNORM; - case Format::R_UInt16: return DXGI_FORMAT_R16_UINT; - case Format::R_UInt32: return DXGI_FORMAT_R32_UINT; - - case Format::D_Float32: return DXGI_FORMAT_D32_FLOAT; - case Format::D_Unorm24_S8: return DXGI_FORMAT_D24_UNORM_S8_UINT; - - default: return DXGI_FORMAT_UNKNOWN; - } -} - -/* static */DXGI_FORMAT D3DUtil::calcResourceFormat(UsageType usage, Int usageFlags, DXGI_FORMAT format) -{ - SLANG_UNUSED(usage); - if (usageFlags) - { - switch (format) - { - case DXGI_FORMAT_R32_FLOAT: /* fallthru */ - case DXGI_FORMAT_R32_UINT: - case DXGI_FORMAT_D32_FLOAT: - { - return DXGI_FORMAT_R32_TYPELESS; - } - case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS; - default: break; - } - return format; - } - return format; -} - -/* static */DXGI_FORMAT D3DUtil::calcFormat(UsageType usage, DXGI_FORMAT format) -{ - switch (usage) - { - case USAGE_COUNT_OF: - case USAGE_UNKNOWN: - { - return DXGI_FORMAT_UNKNOWN; - } - case USAGE_DEPTH_STENCIL: - { - switch (format) - { - case DXGI_FORMAT_D32_FLOAT: /* fallthru */ - case DXGI_FORMAT_R32_TYPELESS: - { - return DXGI_FORMAT_D32_FLOAT; - } - case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT; - case DXGI_FORMAT_R24G8_TYPELESS: return DXGI_FORMAT_D24_UNORM_S8_UINT; - default: break; - } - return format; - } - case USAGE_TARGET: - { - switch (format) - { - case DXGI_FORMAT_D32_FLOAT: /* fallthru */ - case DXGI_FORMAT_D24_UNORM_S8_UINT: - { - return DXGI_FORMAT_UNKNOWN; - } - case DXGI_FORMAT_R32_TYPELESS: return DXGI_FORMAT_R32_FLOAT; - default: break; - } - return format; - } - case USAGE_SRV: - { - switch (format) - { - case DXGI_FORMAT_D32_FLOAT: /* fallthru */ - case DXGI_FORMAT_R32_TYPELESS: - { - return DXGI_FORMAT_R32_FLOAT; - } - case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; - default: break; - } - - return format; - } - } - - assert(!"Not reachable"); - return DXGI_FORMAT_UNKNOWN; -} - -bool D3DUtil::isTypeless(DXGI_FORMAT format) -{ - switch (format) - { - case DXGI_FORMAT_R32G32B32A32_TYPELESS: - case DXGI_FORMAT_R32G32B32_TYPELESS: - case DXGI_FORMAT_R16G16B16A16_TYPELESS: - case DXGI_FORMAT_R32G32_TYPELESS: - case DXGI_FORMAT_R32G8X24_TYPELESS: - case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: - case DXGI_FORMAT_R10G10B10A2_TYPELESS: - case DXGI_FORMAT_R8G8B8A8_TYPELESS: - case DXGI_FORMAT_R16G16_TYPELESS: - case DXGI_FORMAT_R32_TYPELESS: - case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: - case DXGI_FORMAT_R24G8_TYPELESS: - case DXGI_FORMAT_R8G8_TYPELESS: - case DXGI_FORMAT_R16_TYPELESS: - case DXGI_FORMAT_R8_TYPELESS: - case DXGI_FORMAT_BC1_TYPELESS: - case DXGI_FORMAT_BC2_TYPELESS: - case DXGI_FORMAT_BC3_TYPELESS: - case DXGI_FORMAT_BC4_TYPELESS: - case DXGI_FORMAT_BC5_TYPELESS: - case DXGI_FORMAT_B8G8R8A8_TYPELESS: - case DXGI_FORMAT_BC6H_TYPELESS: - case DXGI_FORMAT_BC7_TYPELESS: - { - return true; - } - default: break; - } - return false; -} - -/* static */Int D3DUtil::getNumColorChannelBits(DXGI_FORMAT fmt) -{ - switch (fmt) - { - case DXGI_FORMAT_R32G32B32A32_TYPELESS: - case DXGI_FORMAT_R32G32B32A32_FLOAT: - case DXGI_FORMAT_R32G32B32A32_UINT: - case DXGI_FORMAT_R32G32B32A32_SINT: - case DXGI_FORMAT_R32G32B32_TYPELESS: - case DXGI_FORMAT_R32G32B32_FLOAT: - case DXGI_FORMAT_R32G32B32_UINT: - case DXGI_FORMAT_R32G32B32_SINT: - { - return 32; - } - case DXGI_FORMAT_R16G16B16A16_TYPELESS: - case DXGI_FORMAT_R16G16B16A16_FLOAT: - case DXGI_FORMAT_R16G16B16A16_UNORM: - case DXGI_FORMAT_R16G16B16A16_UINT: - case DXGI_FORMAT_R16G16B16A16_SNORM: - case DXGI_FORMAT_R16G16B16A16_SINT: - { - return 16; - } - case DXGI_FORMAT_R10G10B10A2_TYPELESS: - case DXGI_FORMAT_R10G10B10A2_UNORM: - case DXGI_FORMAT_R10G10B10A2_UINT: - case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: - { - return 10; - } - case DXGI_FORMAT_R8G8B8A8_TYPELESS: - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: - case DXGI_FORMAT_R8G8B8A8_UINT: - case DXGI_FORMAT_R8G8B8A8_SNORM: - case DXGI_FORMAT_R8G8B8A8_SINT: - case DXGI_FORMAT_B8G8R8A8_UNORM: - case DXGI_FORMAT_B8G8R8X8_UNORM: - case DXGI_FORMAT_B8G8R8A8_TYPELESS: - case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: - case DXGI_FORMAT_B8G8R8X8_TYPELESS: - case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: - { - return 8; - } - case DXGI_FORMAT_B5G6R5_UNORM: - case DXGI_FORMAT_B5G5R5A1_UNORM: - { - return 5; - } - case DXGI_FORMAT_B4G4R4A4_UNORM: - return 4; - - default: - return 0; - } -} - -// Note: this subroutine is now only used by D3D11 for generating bytecode to go into input layouts. -// -// TODO: we can probably remove that code completely by switching to a PSO-like model across all APIs. -// -/* static */Result D3DUtil::compileHLSLShader(char const* sourcePath, char const* source, char const* entryPointName, char const* dxProfileName, ComPtr<ID3DBlob>& shaderBlobOut) -{ - // Rather than statically link against the `d3dcompile` library, we - // dynamically load it. - // - // Note: A more realistic application would compile from HLSL text to D3D - // shader bytecode as part of an offline process, rather than doing it - // on-the-fly like this - // - static pD3DCompile compileFunc = nullptr; - if (!compileFunc) - { - // TODO(tfoley): maybe want to search for one of a few versions of the DLL - HMODULE compilerModule = LoadLibraryA("d3dcompiler_47.dll"); - if (!compilerModule) - { - fprintf(stderr, "error: failed load 'd3dcompiler_47.dll'\n"); - return SLANG_FAIL; - } - - compileFunc = (pD3DCompile)GetProcAddress(compilerModule, "D3DCompile"); - if (!compileFunc) - { - fprintf(stderr, "error: failed load symbol 'D3DCompile'\n"); - return SLANG_FAIL; - } - } - - // For this example, we turn on debug output, and turn off all - // optimization. A real application would only use these flags - // when shader debugging is needed. - UINT flags = 0; - flags |= D3DCOMPILE_DEBUG; - flags |= D3DCOMPILE_OPTIMIZATION_LEVEL0 | D3DCOMPILE_SKIP_OPTIMIZATION; - - // We will always define `__HLSL__` when compiling here, so that - // input code can react differently to being compiled as pure HLSL. - D3D_SHADER_MACRO defines[] = { - { "__HLSL__", "1" }, - { nullptr, nullptr }, - }; - - // The `D3DCompile` entry point takes a bunch of parameters, but we - // don't really need most of them for Slang-generated code. - ComPtr<ID3DBlob> shaderBlob; - ComPtr<ID3DBlob> errorBlob; - - HRESULT hr = compileFunc(source, strlen(source), sourcePath, &defines[0], nullptr, entryPointName, dxProfileName, flags, 0, - shaderBlob.writeRef(), errorBlob.writeRef()); - - // If the HLSL-to-bytecode compilation produced any diagnostic messages - // then we will print them out (whether or not the compilation failed). - if (errorBlob) - { - ::fputs((const char*)errorBlob->GetBufferPointer(), stderr); - ::fflush(stderr); - ::OutputDebugStringA((const char*)errorBlob->GetBufferPointer()); - } - - SLANG_RETURN_ON_FAIL(hr); - shaderBlobOut.swap(shaderBlob); - return SLANG_OK; -} - -/* static */void D3DUtil::appendWideChars(const char* in, List<wchar_t>& out) -{ - size_t len = ::strlen(in); - - const DWORD dwFlags = 0; - int outSize = ::MultiByteToWideChar(CP_UTF8, dwFlags, in, int(len), nullptr, 0); - - if (outSize > 0) - { - const Index prevSize = out.getCount(); - out.setCount(prevSize + len + 1); - - WCHAR* dst = out.getBuffer() + prevSize; - ::MultiByteToWideChar(CP_UTF8, dwFlags, in, int(len), dst, outSize); - // Make null terminated - dst[outSize] = 0; - // Remove terminating 0 from array - out.unsafeShrinkToCount(prevSize + outSize); - } -} - -/* static */HMODULE D3DUtil::getDxgiModule() -{ - static HMODULE s_dxgiModule = LoadLibraryA("dxgi.dll"); - if (!s_dxgiModule) - { - fprintf(stderr, "error: failed load 'dxgi.dll'\n"); - return nullptr; - } - - return s_dxgiModule; -} - -/* static */SlangResult D3DUtil::createFactory(DeviceCheckFlags flags, ComPtr<IDXGIFactory>& outFactory) -{ - auto dxgiModule = getDxgiModule(); - if (!dxgiModule) - { - return SLANG_FAIL; - } - - typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY)(REFIID riid, void **ppFactory); - typedef HRESULT(WINAPI *PFN_DXGI_CREATE_FACTORY_2)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory); - - { - auto createFactory2 = (PFN_DXGI_CREATE_FACTORY_2)::GetProcAddress(dxgiModule, "CreateDXGIFactory2"); - if (createFactory2) - { - UINT dxgiFlags = 0; - - if (flags & DeviceCheckFlag::UseDebug) - { - dxgiFlags |= DXGI_CREATE_FACTORY_DEBUG; - } - - ComPtr<IDXGIFactory4> factory; - SLANG_RETURN_ON_FAIL(createFactory2(dxgiFlags, IID_PPV_ARGS(factory.writeRef()))); - - outFactory = factory; - return SLANG_OK; - } - } - - { - auto createFactory = (PFN_DXGI_CREATE_FACTORY)::GetProcAddress(dxgiModule, "CreateDXGIFactory"); - if (!createFactory) - { - fprintf(stderr, "error: failed load symbol '%s'\n", "CreateDXGIFactory"); - return SLANG_FAIL; - } - return createFactory(IID_PPV_ARGS(outFactory.writeRef())); - } -} - -/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const Slang::UnownedStringSlice& adapaterName, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters) -{ - ComPtr<IDXGIFactory> factory; - SLANG_RETURN_ON_FAIL(createFactory(flags, factory)); - return findAdapters(flags, adapaterName, factory, outDxgiAdapters); -} - -static bool _isMatch(IDXGIAdapter* adapter, const Slang::UnownedStringSlice& lowerAdapaterName) -{ - if (lowerAdapaterName.size() == 0) - { - return true; - } - - DXGI_ADAPTER_DESC desc; - adapter->GetDesc(&desc); - - String descName = String::fromWString(desc.Description).toLower(); - - return descName.indexOf(lowerAdapaterName) != Index(-1); -} - -/* static */bool D3DUtil::isWarp(IDXGIFactory* dxgiFactory, IDXGIAdapter* adapterIn) -{ - ComPtr<IDXGIFactory4> dxgiFactory4; - if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef())))) - { - ComPtr<IDXGIAdapter> warpAdapter; - dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef())); - - return adapterIn == warpAdapter; - } - - return false; -} - -/* static */SlangResult D3DUtil::findAdapters(DeviceCheckFlags flags, const UnownedStringSlice& adapterName, IDXGIFactory* dxgiFactory, List<ComPtr<IDXGIAdapter>>& outDxgiAdapters) -{ - String lowerAdapterName = String(adapterName).toLower(); - - outDxgiAdapters.clear(); - - ComPtr<IDXGIAdapter> warpAdapter; - if ((flags & DeviceCheckFlag::UseHardwareDevice) == 0) - { - ComPtr<IDXGIFactory4> dxgiFactory4; - if (SLANG_SUCCEEDED(dxgiFactory->QueryInterface(IID_PPV_ARGS(dxgiFactory4.writeRef())))) - { - dxgiFactory4->EnumWarpAdapter(IID_PPV_ARGS(warpAdapter.writeRef())); - if (_isMatch(warpAdapter, lowerAdapterName.getUnownedSlice())) - { - outDxgiAdapters.add(warpAdapter); - } - } - } - - for (UINT adapterIndex = 0; true; adapterIndex++) - { - ComPtr<IDXGIAdapter> dxgiAdapter; - if (dxgiFactory->EnumAdapters(adapterIndex, dxgiAdapter.writeRef()) == DXGI_ERROR_NOT_FOUND) - break; - - // Skip if warp (as we will have already added it) - if (dxgiAdapter == warpAdapter) - { - continue; - } - if (!_isMatch(dxgiAdapter, lowerAdapterName.getUnownedSlice())) - { - continue; - } - - // Get if it's software - UINT deviceFlags = 0; - ComPtr<IDXGIAdapter1> dxgiAdapter1; - if (SLANG_SUCCEEDED(dxgiAdapter->QueryInterface(IID_PPV_ARGS(dxgiAdapter1.writeRef())))) - { - DXGI_ADAPTER_DESC1 desc; - dxgiAdapter1->GetDesc1(&desc); - deviceFlags = desc.Flags; - } - - // If the right type then add it - if ((deviceFlags & DXGI_ADAPTER_FLAG_SOFTWARE) == 0 && (flags & DeviceCheckFlag::UseHardwareDevice) != 0) - { - outDxgiAdapters.add(dxgiAdapter); - } - } - - return SLANG_OK; -} - -} // renderer_test |
