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authorYong He <yonghe@outlook.com>2022-02-19 00:15:17 -0800
committerGitHub <noreply@github.com>2022-02-19 00:15:17 -0800
commite272aec6a9ddb8b0af82f72c061f5393f2b2bdab (patch)
tree11ec24a9464f5922e896bfff6e125c2d6279d4b3 /tools/gfx/cuda/render-cuda.cpp
parente993ff5f8d21d77dd3fb579f7afc51c6dcad834c (diff)
Optimize d3d12 mutable shader object implementation. (#2138)
* Optimize d3d12 mutable shader object implementation. * Disable mismatched clear value warning message from d3d sdk. * Fix. * Fix. * gfx: Avoid redundant d3d12 QueryInterface call. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/cuda/render-cuda.cpp')
-rw-r--r--tools/gfx/cuda/render-cuda.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/tools/gfx/cuda/render-cuda.cpp b/tools/gfx/cuda/render-cuda.cpp
index b98582ded..db5661f20 100644
--- a/tools/gfx/cuda/render-cuda.cpp
+++ b/tools/gfx/cuda/render-cuda.cpp
@@ -953,8 +953,14 @@ public:
public:
CUDADevice* m_device;
+ TransientResourceHeapBase* m_transientHeap;
+
+ void init(CUDADevice* device, TransientResourceHeapBase* transientHeap)
+ {
+ m_device = device;
+ m_transientHeap = transientHeap;
+ }
- void init(CUDADevice* device) { m_device = device; }
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
@@ -1171,6 +1177,17 @@ public:
return SLANG_OK;
}
+ virtual SLANG_NO_THROW Result SLANG_MCALL
+ bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override
+ {
+ m_writer->setPipelineState(state);
+ PipelineStateBase* pipelineImpl = static_cast<PipelineStateBase*>(state);
+ SLANG_RETURN_ON_FAIL(m_commandBuffer->m_device->createRootShaderObject(
+ pipelineImpl->m_program, m_rootObject.writeRef()));
+ m_rootObject->copyFrom(rootObject, m_commandBuffer->m_transientHeap);
+ return SLANG_OK;
+ }
+
virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override
{
m_writer->bindRootShaderObject(m_rootObject);