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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/uint16-structured-buffer.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/uint16-structured-buffer.cpp')
-rw-r--r--tools/gfx-unit-test/uint16-structured-buffer.cpp161
1 files changed, 78 insertions, 83 deletions
diff --git a/tools/gfx-unit-test/uint16-structured-buffer.cpp b/tools/gfx-unit-test/uint16-structured-buffer.cpp
index 8f2f2cb97..23fd70544 100644
--- a/tools/gfx-unit-test/uint16-structured-buffer.cpp
+++ b/tools/gfx-unit-test/uint16-structured-buffer.cpp
@@ -1,96 +1,91 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- void uint16BufferTestImpl(IDevice* device, UnitTestContext* context)
+void uint16BufferTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(
+ loadComputeProgram(device, shaderProgram, "uint16-buffer", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ uint16_t initialData[] = {0, 1, 2, 3};
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(uint16_t);
+ bufferDesc.format = gfx::Format::Unknown;
+ // Note: we don't specify any element size here, and gfx should be able to derive the
+ // correct element size from the reflection infomation.
+ bufferDesc.elementSize = 0;
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "uint16-buffer", "computeMain", slangReflection));
-
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- const int numberCount = 4;
- uint16_t initialData[] = { 0, 1, 2, 3 };
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(uint16_t);
- bufferDesc.format = gfx::Format::Unknown;
- // Note: we don't specify any element size here, and gfx should be able to derive the
- // correct element size from the reflection infomation.
- bufferDesc.elementSize = 0;
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(
- bufferDesc,
- (void*)initialData,
- numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- // We have done all the set up work, now it is time to start recording a command buffer for
- // GPU execution.
- {
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
-
- auto rootObject = encoder->bindPipeline(pipelineState);
-
- // Bind buffer view to the entry point.
- ShaderCursor(rootObject).getPath("buffer").setResource(bufferView);
-
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
-
- compareComputeResult(
- device,
- numbersBuffer,
- Slang::makeArray<uint16_t>(1, 2, 3, 4));
- }
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
- SLANG_UNIT_TEST(uint16BufferTestD3D12)
- {
- runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
- SLANG_UNIT_TEST(uint16BufferTestVulkan)
- {
- runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ // Bind buffer view to the entry point.
+ ShaderCursor(rootObject).getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
}
+ compareComputeResult(device, numbersBuffer, Slang::makeArray<uint16_t>(1, 2, 3, 4));
+}
+
+SLANG_UNIT_TEST(uint16BufferTestD3D12)
+{
+ runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
}
+
+SLANG_UNIT_TEST(uint16BufferTestVulkan)
+{
+ runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+}
+
+} // namespace gfx_test