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authorEllie Hermaszewska <ellieh@nvidia.com>2024-11-06 01:47:26 +0800
committerGitHub <noreply@github.com>2024-11-05 09:47:26 -0800
commitb118451e301d734e3e783b3acdf871f3f6ea851c (patch)
tree277f160d31e2c442f724bc6a2d3c09fabff403ca /tools/gfx-unit-test/texture-types-tests.cpp
parent53dd5928c35d5a5cb1f7d2a563348fd1fa87d672 (diff)
Move switch statement bodies to their own lines (#5493)
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx-unit-test/texture-types-tests.cpp')
-rw-r--r--tools/gfx-unit-test/texture-types-tests.cpp59
1 files changed, 43 insertions, 16 deletions
diff --git a/tools/gfx-unit-test/texture-types-tests.cpp b/tools/gfx-unit-test/texture-types-tests.cpp
index 0aa082a1e..89342f9cf 100644
--- a/tools/gfx-unit-test/texture-types-tests.cpp
+++ b/tools/gfx-unit-test/texture-types-tests.cpp
@@ -56,13 +56,18 @@ struct BaseTextureViewTest
{
switch (type)
{
- case IResourceView::Type::RenderTarget: return ResourceState::RenderTarget;
- case IResourceView::Type::DepthStencil: return ResourceState::DepthWrite;
- case IResourceView::Type::ShaderResource: return ResourceState::ShaderResource;
- case IResourceView::Type::UnorderedAccess: return ResourceState::UnorderedAccess;
+ case IResourceView::Type::RenderTarget:
+ return ResourceState::RenderTarget;
+ case IResourceView::Type::DepthStencil:
+ return ResourceState::DepthWrite;
+ case IResourceView::Type::ShaderResource:
+ return ResourceState::ShaderResource;
+ case IResourceView::Type::UnorderedAccess:
+ return ResourceState::UnorderedAccess;
case IResourceView::Type::AccelerationStructure:
return ResourceState::AccelerationStructure;
- default: return ResourceState::Undefined;
+ default:
+ return ResourceState::Undefined;
}
}
@@ -74,21 +79,43 @@ struct BaseTextureViewTest
switch (textureInfo->textureType)
{
- case IResource::Type::Texture1D: shape = "1D"; break;
- case IResource::Type::Texture2D: shape = "2D"; break;
- case IResource::Type::Texture3D: shape = "3D"; break;
- case IResource::Type::TextureCube: shape = "Cube"; break;
- default: assert(!"Invalid texture shape"); SLANG_CHECK_ABORT(false);
+ case IResource::Type::Texture1D:
+ shape = "1D";
+ break;
+ case IResource::Type::Texture2D:
+ shape = "2D";
+ break;
+ case IResource::Type::Texture3D:
+ shape = "3D";
+ break;
+ case IResource::Type::TextureCube:
+ shape = "Cube";
+ break;
+ default:
+ assert(!"Invalid texture shape");
+ SLANG_CHECK_ABORT(false);
}
switch (viewType)
{
- case IResourceView::Type::RenderTarget: view = "Render"; break;
- case IResourceView::Type::DepthStencil: view = "Depth"; break;
- case IResourceView::Type::ShaderResource: view = "Shader"; break;
- case IResourceView::Type::UnorderedAccess: view = "Unordered"; break;
- case IResourceView::Type::AccelerationStructure: view = "Accel"; break;
- default: assert(!"Invalid resource view"); SLANG_CHECK_ABORT(false);
+ case IResourceView::Type::RenderTarget:
+ view = "Render";
+ break;
+ case IResourceView::Type::DepthStencil:
+ view = "Depth";
+ break;
+ case IResourceView::Type::ShaderResource:
+ view = "Shader";
+ break;
+ case IResourceView::Type::UnorderedAccess:
+ view = "Unordered";
+ break;
+ case IResourceView::Type::AccelerationStructure:
+ view = "Accel";
+ break;
+ default:
+ assert(!"Invalid resource view");
+ SLANG_CHECK_ABORT(false);
}
return base + shape + view;