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authorGangzheng Tong <tonggangzheng@gmail.com>2025-07-08 23:44:56 -0700
committerGitHub <noreply@github.com>2025-07-09 06:44:56 +0000
commit43d0c2100ef1a5df4b54525e50eb29fe7c39ec16 (patch)
tree25ec4fb9c726115f90bdaa9878f2f4ca372ad0a6 /tools/gfx-unit-test/shared-buffers-tests.cpp
parent00746bf09047cdf01c19dac513a532bcf3ed3ea3 (diff)
Convert gfx unit tests and examples to use slang-rhi (#7577)
* Port first gfx unit test to slang-rhi * port triangle example to use slang-rhi * port platform-test to slang-rhi * Update platform-test to throttle mouse move events * port gpu-printing example to use slang-rhi * port model-viewer example to use slang-rhi * port ray-tracing example to use slang-rhi * port ray-tracing pipeline example to use slang-rhi * port reflection parameter blocks example to use slang-rhi * port shader-object example to use slang-rhi * port shader-toy example to use slang-rhi * Port most of tests to slang-rhi * port link-time-constant-array-size to use slang-rhi * Fix tests and find matching tests in slang-rhi * port autodiff-texture * remove gfx target; port nv-aftermath-example * update include path for shader-cursor.h * Disabled 2 more ported tests * fix build error * remove gfx test * put slang-rhi (static-lib) before slang (shared) * format code (#7621) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * add debug callback * format code (#7649) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * Address review comments; revert back to use SLANG_CHECK_MSG --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tools/gfx-unit-test/shared-buffers-tests.cpp')
-rw-r--r--tools/gfx-unit-test/shared-buffers-tests.cpp101
1 files changed, 38 insertions, 63 deletions
diff --git a/tools/gfx-unit-test/shared-buffers-tests.cpp b/tools/gfx-unit-test/shared-buffers-tests.cpp
index dbb0be3be..357400e2a 100644
--- a/tools/gfx-unit-test/shared-buffers-tests.cpp
+++ b/tools/gfx-unit-test/shared-buffers-tests.cpp
@@ -1,10 +1,10 @@
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
@@ -14,47 +14,37 @@ void sharedBufferTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContex
// handle using dstDevice. Read back the buffer and check that its contents are correct.
const int numberCount = 4;
float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f};
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = numberCount * sizeof(float);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
+ bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess |
+ BufferUsage::CopySource | BufferUsage::CopyDestination | BufferUsage::Shared;
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- bufferDesc.isShared = true;
- ComPtr<IBufferResource> srcBuffer;
+ ComPtr<IBuffer> srcBuffer;
GFX_CHECK_CALL_ABORT(
- srcDevice->createBufferResource(bufferDesc, (void*)initialData, srcBuffer.writeRef()));
+ srcDevice->createBuffer(bufferDesc, (void*)initialData, srcBuffer.writeRef()));
- InteropHandle sharedHandle;
+ NativeHandle sharedHandle;
GFX_CHECK_CALL_ABORT(srcBuffer->getSharedHandle(&sharedHandle));
- ComPtr<IBufferResource> dstBuffer;
+ ComPtr<IBuffer> dstBuffer;
GFX_CHECK_CALL_ABORT(
dstDevice->createBufferFromSharedHandle(sharedHandle, bufferDesc, dstBuffer.writeRef()));
// Reading back the buffer from srcDevice to make sure it's been filled in before reading
// anything back from dstDevice
// TODO: Implement actual synchronization (and not this hacky solution)
- compareComputeResult(srcDevice, srcBuffer, Slang::makeArray<float>(0.0f, 1.0f, 2.0f, 3.0f));
+ compareComputeResult(srcDevice, srcBuffer, std::array{0.0f, 1.0f, 2.0f, 3.0f});
- InteropHandle testHandle;
- GFX_CHECK_CALL_ABORT(dstBuffer->getNativeResourceHandle(&testHandle));
- IBufferResource::Desc* testDesc = dstBuffer->getDesc();
- SLANG_CHECK(testDesc->elementSize == sizeof(float));
- SLANG_CHECK(testDesc->sizeInBytes == numberCount * sizeof(float));
- compareComputeResult(dstDevice, dstBuffer, Slang::makeArray<float>(0.0f, 1.0f, 2.0f, 3.0f));
+ NativeHandle testHandle;
+ GFX_CHECK_CALL_ABORT(dstBuffer->getNativeHandle(&testHandle));
+ const BufferDesc& testDesc = dstBuffer->getDesc();
+ SLANG_CHECK(testDesc.elementSize == sizeof(float));
+ SLANG_CHECK(testDesc.size == numberCount * sizeof(float));
+ compareComputeResult(dstDevice, dstBuffer, std::array{0.0f, 1.0f, 2.0f, 3.0f});
// Check that dstBuffer can be successfully used in a compute dispatch using dstDevice.
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- dstDevice->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
ComPtr<IShaderProgram> shaderProgram;
slang::ProgramLayout* slangReflection;
GFX_CHECK_CALL_ABORT(loadComputeProgram(
@@ -64,46 +54,31 @@ void sharedBufferTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContex
"computeMain",
slangReflection));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- dstDevice->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- dstDevice->createBufferView(dstBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- {
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = dstDevice->createCommandQueue(queueDesc);
+ ComPtr<IComputePipeline> pipelineState;
+ GFX_CHECK_CALL_ABORT(dstDevice->createComputePipeline(pipelineDesc, pipelineState.writeRef()));
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto queue = dstDevice->getQueue(QueueType::Graphics);
+ auto commandEncoder = queue->createCommandEncoder();
+ auto computePassEncoder = commandEncoder->beginComputePass();
- auto rootObject = encoder->bindPipeline(pipelineState);
+ auto rootObject = computePassEncoder->bindPipeline(pipelineState);
- ShaderCursor rootCursor(rootObject);
- // Bind buffer view to the entry point.
- rootCursor.getPath("buffer").setResource(bufferView);
+ ShaderCursor rootCursor(rootObject);
+ // Bind buffer to the entry point.
+ rootCursor.getPath("buffer").setBinding(Binding(dstBuffer));
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
+ computePassEncoder->dispatchCompute(1, 1, 1);
+ computePassEncoder->end();
+ auto commandBuffer = commandEncoder->finish();
+ queue->submit(commandBuffer);
+ queue->waitOnHost();
- compareComputeResult(dstDevice, dstBuffer, Slang::makeArray<float>(1.0f, 2.0f, 3.0f, 4.0f));
+ compareComputeResult(dstDevice, dstBuffer, std::array{1.0f, 2.0f, 3.0f, 4.0f});
}
-void sharedBufferTestAPI(
- UnitTestContext* context,
- Slang::RenderApiFlag::Enum srcApi,
- Slang::RenderApiFlag::Enum dstApi)
+void sharedBufferTestAPI(UnitTestContext* context, DeviceType srcApi, DeviceType dstApi)
{
auto srcDevice = createTestingDevice(context, srcApi);
auto dstDevice = createTestingDevice(context, dstApi);
@@ -117,12 +92,12 @@ void sharedBufferTestAPI(
#if SLANG_WIN64
SLANG_UNIT_TEST(sharedBufferD3D12ToCUDA)
{
- sharedBufferTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12, Slang::RenderApiFlag::CUDA);
+ sharedBufferTestAPI(unitTestContext, DeviceType::D3D12, DeviceType::CUDA);
}
SLANG_UNIT_TEST(sharedBufferVulkanToCUDA)
{
- sharedBufferTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan, Slang::RenderApiFlag::CUDA);
+ sharedBufferTestAPI(unitTestContext, DeviceType::Vulkan, DeviceType::CUDA);
}
#endif
} // namespace gfx_test