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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/root-shader-parameter.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/root-shader-parameter.cpp')
-rw-r--r--tools/gfx-unit-test/root-shader-parameter.cpp244
1 files changed, 128 insertions, 116 deletions
diff --git a/tools/gfx-unit-test/root-shader-parameter.cpp b/tools/gfx-unit-test/root-shader-parameter.cpp
index 1a7be91c4..f933ec48a 100644
--- a/tools/gfx-unit-test/root-shader-parameter.cpp
+++ b/tools/gfx-unit-test/root-shader-parameter.cpp
@@ -1,139 +1,151 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- static ComPtr<IBufferResource> createBuffer(IDevice* device, uint32_t content)
+static ComPtr<IBufferResource> createBuffer(IDevice* device, uint32_t content)
+{
+ ComPtr<IBufferResource> buffer;
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = sizeof(uint32_t);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)&content, buffer.writeRef()));
+
+ return buffer;
+}
+void rootShaderParameterTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(
+ device,
+ shaderProgram,
+ "root-shader-parameter",
+ "computeMain",
+ slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ Slang::List<ComPtr<IBufferResource>> buffers;
+ Slang::List<ComPtr<IResourceView>> srvs, uavs;
+
+ for (uint32_t i = 0; i < 9; i++)
{
- ComPtr<IBufferResource> buffer;
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = sizeof(uint32_t);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)&content, buffer.writeRef()));
+ buffers.add(createBuffer(device, i == 0 ? 10 : i));
- return buffer;
- }
- void rootShaderParameterTestImpl(IDevice* device, UnitTestContext* context)
- {
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "root-shader-parameter", "computeMain", slangReflection));
+ device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
+ uavs.add(bufferView);
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
+ viewDesc.type = IResourceView::Type::ShaderResource;
+ viewDesc.format = Format::Unknown;
GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- Slang::List<ComPtr<IBufferResource>> buffers;
- Slang::List<ComPtr<IResourceView>> srvs, uavs;
-
- for (uint32_t i = 0; i < 9; i++)
- {
- buffers.add(createBuffer(device, i == 0 ? 10 : i));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
- uavs.add(bufferView);
-
- viewDesc.type = IResourceView::Type::ShaderResource;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
- srvs.add(bufferView);
- }
+ device->createBufferView(buffers[i], nullptr, viewDesc, bufferView.writeRef()));
+ srvs.add(bufferView);
+ }
- ComPtr<IShaderObject> rootObject;
- device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef());
+ ComPtr<IShaderObject> rootObject;
+ device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef());
+
+ ComPtr<IShaderObject> g, s1, s2;
+ device->createMutableShaderObject(
+ slangReflection->findTypeByName("S0"),
+ ShaderObjectContainerType::None,
+ g.writeRef());
+ device->createMutableShaderObject(
+ slangReflection->findTypeByName("S1"),
+ ShaderObjectContainerType::None,
+ s1.writeRef());
+ device->createMutableShaderObject(
+ slangReflection->findTypeByName("S1"),
+ ShaderObjectContainerType::None,
+ s2.writeRef());
- ComPtr<IShaderObject> g, s1, s2;
- device->createMutableShaderObject(
- slangReflection->findTypeByName("S0"), ShaderObjectContainerType::None, g.writeRef());
- device->createMutableShaderObject(
- slangReflection->findTypeByName("S1"), ShaderObjectContainerType::None, s1.writeRef());
- device->createMutableShaderObject(
- slangReflection->findTypeByName("S1"), ShaderObjectContainerType::None, s2.writeRef());
+ {
+ auto cursor = ShaderCursor(s1);
+ cursor["c0"].setResource(srvs[2]);
+ cursor["c1"].setResource(uavs[3]);
+ cursor["c2"].setResource(srvs[4]);
+ }
+ {
+ auto cursor = ShaderCursor(s2);
+ cursor["c0"].setResource(srvs[5]);
+ cursor["c1"].setResource(uavs[6]);
+ cursor["c2"].setResource(srvs[7]);
+ }
+ {
+ auto cursor = ShaderCursor(g);
+ cursor["b0"].setResource(srvs[0]);
+ cursor["b1"].setResource(srvs[1]);
+ cursor["s1"].setObject(s1);
+ cursor["s2"].setObject(s2);
+ }
+ {
+ auto cursor = ShaderCursor(rootObject);
+ cursor["g"].setObject(g);
+ cursor["buffer"].setResource(uavs[8]);
+ }
- {
- auto cursor = ShaderCursor(s1);
- cursor["c0"].setResource(srvs[2]);
- cursor["c1"].setResource(uavs[3]);
- cursor["c2"].setResource(srvs[4]);
- }
- {
- auto cursor = ShaderCursor(s2);
- cursor["c0"].setResource(srvs[5]);
- cursor["c1"].setResource(uavs[6]);
- cursor["c2"].setResource(srvs[7]);
- }
- {
- auto cursor = ShaderCursor(g);
- cursor["b0"].setResource(srvs[0]);
- cursor["b1"].setResource(srvs[1]);
- cursor["s1"].setObject(s1);
- cursor["s2"].setObject(s2);
- }
- {
- auto cursor = ShaderCursor(rootObject);
- cursor["g"].setObject(g);
- cursor["buffer"].setResource(uavs[8]);
- }
+ {
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
+ auto commandBuffer = transientHeap->createCommandBuffer();
{
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- {
- auto encoder = commandBuffer->encodeComputeCommands();
- encoder->bindPipelineWithRootObject(pipelineState, rootObject);
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- }
-
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
+ auto encoder = commandBuffer->encodeComputeCommands();
+ encoder->bindPipelineWithRootObject(pipelineState, rootObject);
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
}
- compareComputeResult(
- device, buffers[8], Slang::makeArray<uint32_t>(10 - 1 + 2 - 3 + 4 + 5 - 6 + 7));
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
}
- SLANG_UNIT_TEST(rootShaderParameterD3D12)
- {
- runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ compareComputeResult(
+ device,
+ buffers[8],
+ Slang::makeArray<uint32_t>(10 - 1 + 2 - 3 + 4 + 5 - 6 + 7));
+}
- SLANG_UNIT_TEST(rootShaderParameterVulkan)
- {
- runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
- }
+SLANG_UNIT_TEST(rootShaderParameterD3D12)
+{
+ runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+
+SLANG_UNIT_TEST(rootShaderParameterVulkan)
+{
+ runTestImpl(rootShaderParameterTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+} // namespace gfx_test