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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/root-mutable-shader-object.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/root-mutable-shader-object.cpp')
-rw-r--r--tools/gfx-unit-test/root-mutable-shader-object.cpp208
1 files changed, 106 insertions, 102 deletions
diff --git a/tools/gfx-unit-test/root-mutable-shader-object.cpp b/tools/gfx-unit-test/root-mutable-shader-object.cpp
index 1d489786e..fce4cc0da 100644
--- a/tools/gfx-unit-test/root-mutable-shader-object.cpp
+++ b/tools/gfx-unit-test/root-mutable-shader-object.cpp
@@ -1,119 +1,123 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- void mutableRootShaderObjectTestImpl(IDevice* device, UnitTestContext* context)
+void mutableRootShaderObjectTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(
+ device,
+ shaderProgram,
+ "mutable-shader-object",
+ "computeMain",
+ slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f};
+ const int numberCount = SLANG_COUNT_OF(initialData);
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = sizeof(initialData);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ ComPtr<IShaderObject> rootObject;
+ device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef());
+ auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0));
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ slang::TypeReflection* addTransformerType = slangReflection->findTypeByName("AddTransformer");
+ ComPtr<IShaderObject> transformer;
+ GFX_CHECK_CALL_ABORT(device->createMutableShaderObject(
+ addTransformerType,
+ ShaderObjectContainerType::None,
+ transformer.writeRef()));
+ entryPointCursor.getPath("transformer").setObject(transformer);
+
+ // Set the `c` field of the `AddTransformer`.
+ float c = 1.0f;
+ ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
+
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection));
-
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f };
- const int numberCount = SLANG_COUNT_OF(initialData);
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = sizeof(initialData);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ {
+ auto encoder = commandBuffer->encodeComputeCommands();
+ encoder->bindPipelineWithRootObject(pipelineState, rootObject);
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ }
+
+ auto barrierEncoder = commandBuffer->encodeResourceCommands();
+ barrierEncoder->bufferBarrier(
+ 1,
+ numbersBuffer.readRef(),
ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(
- bufferDesc,
- (void*)initialData,
- numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- ComPtr<IShaderObject> rootObject;
- device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef());
- auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0));
- entryPointCursor.getPath("buffer").setResource(bufferView);
-
- slang::TypeReflection* addTransformerType =
- slangReflection->findTypeByName("AddTransformer");
- ComPtr<IShaderObject> transformer;
- GFX_CHECK_CALL_ABORT(device->createMutableShaderObject(
- addTransformerType, ShaderObjectContainerType::None, transformer.writeRef()));
- entryPointCursor.getPath("transformer").setObject(transformer);
-
- // Set the `c` field of the `AddTransformer`.
- float c = 1.0f;
- ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
+ ResourceState::UnorderedAccess);
+ barrierEncoder->endEncoding();
+ // Mutate `transformer` object and run again.
+ c = 2.0f;
+ ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
{
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- {
- auto encoder = commandBuffer->encodeComputeCommands();
- encoder->bindPipelineWithRootObject(pipelineState, rootObject);
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- }
-
- auto barrierEncoder = commandBuffer->encodeResourceCommands();
- barrierEncoder->bufferBarrier(1, numbersBuffer.readRef(), ResourceState::UnorderedAccess, ResourceState::UnorderedAccess);
- barrierEncoder->endEncoding();
-
- // Mutate `transformer` object and run again.
- c = 2.0f;
- ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
- {
- auto encoder = commandBuffer->encodeComputeCommands();
- encoder->bindPipelineWithRootObject(pipelineState, rootObject);
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- }
-
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
+ auto encoder = commandBuffer->encodeComputeCommands();
+ encoder->bindPipelineWithRootObject(pipelineState, rootObject);
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
}
- compareComputeResult(
- device,
- numbersBuffer,
- Slang::makeArray<float>(3.0f, 4.0f, 5.0f, 6.0f));
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
}
- SLANG_UNIT_TEST(mutableRootShaderObjectD3D12)
- {
- runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 4.0f, 5.0f, 6.0f));
+}
- /*SLANG_UNIT_TEST(mutableRootShaderObjectVulkan)
- {
- runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
- }*/
+SLANG_UNIT_TEST(mutableRootShaderObjectD3D12)
+{
+ runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
}
+
+/*SLANG_UNIT_TEST(mutableRootShaderObjectVulkan)
+{
+ runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+}*/
+} // namespace gfx_test