summaryrefslogtreecommitdiffstats
path: root/tools/gfx-unit-test/resolve-resource-tests.cpp
diff options
context:
space:
mode:
authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/resolve-resource-tests.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/resolve-resource-tests.cpp')
-rw-r--r--tools/gfx-unit-test/resolve-resource-tests.cpp619
1 files changed, 327 insertions, 292 deletions
diff --git a/tools/gfx-unit-test/resolve-resource-tests.cpp b/tools/gfx-unit-test/resolve-resource-tests.cpp
index af2bf68e9..ea25b609f 100644
--- a/tools/gfx-unit-test/resolve-resource-tests.cpp
+++ b/tools/gfx-unit-test/resolve-resource-tests.cpp
@@ -1,9 +1,8 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
@@ -14,320 +13,356 @@ using namespace gfx;
namespace
{
- using namespace gfx_test;
+using namespace gfx_test;
- struct Vertex
- {
- float position[3];
- float color[3];
- };
+struct Vertex
+{
+ float position[3];
+ float color[3];
+};
+
+static const int kVertexCount = 12;
+static const Vertex kVertexData[kVertexCount] = {
+ // Triangle 1
+ {{0, 0, 0.5}, {1, 0, 0}},
+ {{1, 1, 0.5}, {1, 0, 0}},
+ {{-1, 1, 0.5}, {1, 0, 0}},
+
+ // Triangle 2
+ {{-1, 1, 0.5}, {0, 1, 0}},
+ {{0, 0, 0.5}, {0, 1, 0}},
+ {{-1, -1, 0.5}, {0, 1, 0}},
+
+ // Triangle 3
+ {{-1, -1, 0.5}, {0, 0, 1}},
+ {{0, 0, 0.5}, {0, 0, 1}},
+ {{1, -1, 0.5}, {0, 0, 1}},
+
+ // Triangle 4
+ {{1, -1, 0.5}, {0, 0, 0}},
+ {{0, 0, 0.5}, {0, 0, 0}},
+ {{1, 1, 0.5}, {0, 0, 0}},
+};
+
+const int kWidth = 256;
+const int kHeight = 256;
+Format format = Format::R32G32B32A32_FLOAT;
+
+ComPtr<IBufferResource> createVertexBuffer(IDevice* device)
+{
+ IBufferResource::Desc vertexBufferDesc;
+ vertexBufferDesc.type = IResource::Type::Buffer;
+ vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex);
+ vertexBufferDesc.defaultState = ResourceState::VertexBuffer;
+ vertexBufferDesc.allowedStates = ResourceState::VertexBuffer;
+ ComPtr<IBufferResource> vertexBuffer =
+ device->createBufferResource(vertexBufferDesc, &kVertexData[0]);
+ SLANG_CHECK_ABORT(vertexBuffer != nullptr);
+ return vertexBuffer;
+}
+
+struct BaseResolveResourceTest
+{
+ IDevice* device;
+ UnitTestContext* context;
+
+ ComPtr<ITextureResource> msaaTexture;
+ ComPtr<ITextureResource> dstTexture;
+
+ ComPtr<ITransientResourceHeap> transientHeap;
+ ComPtr<IPipelineState> pipelineState;
+ ComPtr<IRenderPassLayout> renderPass;
+ ComPtr<IFramebuffer> framebuffer;
+
+ ComPtr<IBufferResource> vertexBuffer;
- static const int kVertexCount = 12;
- static const Vertex kVertexData[kVertexCount] =
+ struct TextureInfo
{
- // Triangle 1
- { { 0, 0, 0.5 }, { 1, 0, 0 } },
- { { 1, 1, 0.5 }, { 1, 0, 0 } },
- { { -1, 1, 0.5 }, { 1, 0, 0 } },
-
- // Triangle 2
- { { -1, 1, 0.5 }, { 0, 1, 0 } },
- { { 0, 0, 0.5 }, { 0, 1, 0 } },
- { { -1, -1, 0.5 }, { 0, 1, 0 } },
-
- // Triangle 3
- { { -1, -1, 0.5 }, { 0, 0, 1 } },
- { { 0, 0, 0.5 }, { 0, 0, 1 } },
- { { 1, -1, 0.5 }, { 0, 0, 1 } },
-
- // Triangle 4
- { { 1, -1, 0.5 }, { 0, 0, 0 } },
- { { 0, 0, 0.5 }, { 0, 0, 0 } },
- { { 1, 1, 0.5 }, { 0, 0, 0 } },
+ ITextureResource::Extents extent;
+ int numMipLevels;
+ int arraySize;
+ ITextureResource::SubresourceData const* initData;
};
- const int kWidth = 256;
- const int kHeight = 256;
- Format format = Format::R32G32B32A32_FLOAT;
-
- ComPtr<IBufferResource> createVertexBuffer(IDevice* device)
+ void init(IDevice* device, UnitTestContext* context)
{
- IBufferResource::Desc vertexBufferDesc;
- vertexBufferDesc.type = IResource::Type::Buffer;
- vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex);
- vertexBufferDesc.defaultState = ResourceState::VertexBuffer;
- vertexBufferDesc.allowedStates = ResourceState::VertexBuffer;
- ComPtr<IBufferResource> vertexBuffer = device->createBufferResource(vertexBufferDesc, &kVertexData[0]);
- SLANG_CHECK_ABORT(vertexBuffer != nullptr);
- return vertexBuffer;
+ this->device = device;
+ this->context = context;
}
- struct BaseResolveResourceTest
+ void createRequiredResources(
+ TextureInfo msaaTextureInfo,
+ TextureInfo dstTextureInfo,
+ Format format)
{
- IDevice* device;
- UnitTestContext* context;
-
- ComPtr<ITextureResource> msaaTexture;
- ComPtr<ITextureResource> dstTexture;
-
- ComPtr<ITransientResourceHeap> transientHeap;
- ComPtr<IPipelineState> pipelineState;
- ComPtr<IRenderPassLayout> renderPass;
- ComPtr<IFramebuffer> framebuffer;
-
- ComPtr<IBufferResource> vertexBuffer;
-
- struct TextureInfo
- {
- ITextureResource::Extents extent;
- int numMipLevels;
- int arraySize;
- ITextureResource::SubresourceData const* initData;
+ VertexStreamDesc vertexStreams[] = {
+ {sizeof(Vertex), InputSlotClass::PerVertex, 0},
};
- void init(IDevice* device, UnitTestContext* context)
- {
- this->device = device;
- this->context = context;
- }
+ InputElementDesc inputElements[] = {
+ // Vertex buffer data
+ {"POSITION", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), 0},
+ {"COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, color), 0},
+ };
- void createRequiredResources(TextureInfo msaaTextureInfo, TextureInfo dstTextureInfo, Format format)
- {
- VertexStreamDesc vertexStreams[] = {
- { sizeof(Vertex), InputSlotClass::PerVertex, 0 },
- };
-
- InputElementDesc inputElements[] = {
- // Vertex buffer data
- { "POSITION", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), 0 },
- { "COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, color), 0 },
- };
-
- ITextureResource::Desc msaaTexDesc = {};
- msaaTexDesc.type = IResource::Type::Texture2D;
- msaaTexDesc.numMipLevels = dstTextureInfo.numMipLevels;
- msaaTexDesc.arraySize = dstTextureInfo.arraySize;
- msaaTexDesc.size = dstTextureInfo.extent;
- msaaTexDesc.defaultState = ResourceState::RenderTarget;
- msaaTexDesc.allowedStates = ResourceStateSet(
- ResourceState::RenderTarget,
- ResourceState::ResolveSource);
- msaaTexDesc.format = format;
- msaaTexDesc.sampleDesc.numSamples = 4;
-
- GFX_CHECK_CALL_ABORT(device->createTextureResource(
- msaaTexDesc,
- msaaTextureInfo.initData,
- msaaTexture.writeRef()));
-
- ITextureResource::Desc dstTexDesc = {};
- dstTexDesc.type = IResource::Type::Texture2D;
- dstTexDesc.numMipLevels = dstTextureInfo.numMipLevels;
- dstTexDesc.arraySize = dstTextureInfo.arraySize;
- dstTexDesc.size = dstTextureInfo.extent;
- dstTexDesc.defaultState = ResourceState::ResolveDestination;
- dstTexDesc.allowedStates = ResourceStateSet(
- ResourceState::ResolveDestination,
- ResourceState::CopySource);
- dstTexDesc.format = format;
-
- GFX_CHECK_CALL_ABORT(device->createTextureResource(
- dstTexDesc,
- dstTextureInfo.initData,
- dstTexture.writeRef()));
-
- IInputLayout::Desc inputLayoutDesc = {};
- inputLayoutDesc.inputElementCount = SLANG_COUNT_OF(inputElements);
- inputLayoutDesc.inputElements = inputElements;
- inputLayoutDesc.vertexStreamCount = SLANG_COUNT_OF(vertexStreams);
- inputLayoutDesc.vertexStreams = vertexStreams;
- auto inputLayout = device->createInputLayout(inputLayoutDesc);
- SLANG_CHECK_ABORT(inputLayout != nullptr);
-
- vertexBuffer = createVertexBuffer(device);
-
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(loadGraphicsProgram(device, shaderProgram, "resolve-resource-shader", "vertexMain", "fragmentMain", slangReflection));
-
- IFramebufferLayout::TargetLayout targetLayout;
- targetLayout.format = format;
- targetLayout.sampleCount = 4;
-
- IFramebufferLayout::Desc framebufferLayoutDesc;
- framebufferLayoutDesc.renderTargetCount = 1;
- framebufferLayoutDesc.renderTargets = &targetLayout;
- ComPtr<gfx::IFramebufferLayout> framebufferLayout = device->createFramebufferLayout(framebufferLayoutDesc);
- SLANG_CHECK_ABORT(framebufferLayout != nullptr);
-
- GraphicsPipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- pipelineDesc.inputLayout = inputLayout;
- pipelineDesc.framebufferLayout = framebufferLayout;
- pipelineDesc.depthStencil.depthTestEnable = false;
- pipelineDesc.depthStencil.depthWriteEnable = false;
- GFX_CHECK_CALL_ABORT(
- device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef()));
-
- IRenderPassLayout::Desc renderPassDesc = {};
- renderPassDesc.framebufferLayout = framebufferLayout;
- renderPassDesc.renderTargetCount = 1;
- IRenderPassLayout::TargetAccessDesc renderTargetAccess = {};
- renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear;
- renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store;
- renderTargetAccess.initialState = ResourceState::RenderTarget;
- renderTargetAccess.finalState = ResourceState::ResolveSource;
- renderPassDesc.renderTargetAccess = &renderTargetAccess;
- GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef()));
-
- gfx::IResourceView::Desc colorBufferViewDesc;
- memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc));
- colorBufferViewDesc.format = format;
- colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
- colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget;
- auto rtv = device->createTextureView(msaaTexture, colorBufferViewDesc);
-
- gfx::IFramebuffer::Desc framebufferDesc;
- framebufferDesc.renderTargetCount = 1;
- framebufferDesc.depthStencilView = nullptr;
- framebufferDesc.renderTargetViews = rtv.readRef();
- framebufferDesc.layout = framebufferLayout;
- GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef()));
- }
+ ITextureResource::Desc msaaTexDesc = {};
+ msaaTexDesc.type = IResource::Type::Texture2D;
+ msaaTexDesc.numMipLevels = dstTextureInfo.numMipLevels;
+ msaaTexDesc.arraySize = dstTextureInfo.arraySize;
+ msaaTexDesc.size = dstTextureInfo.extent;
+ msaaTexDesc.defaultState = ResourceState::RenderTarget;
+ msaaTexDesc.allowedStates =
+ ResourceStateSet(ResourceState::RenderTarget, ResourceState::ResolveSource);
+ msaaTexDesc.format = format;
+ msaaTexDesc.sampleDesc.numSamples = 4;
+
+ GFX_CHECK_CALL_ABORT(device->createTextureResource(
+ msaaTexDesc,
+ msaaTextureInfo.initData,
+ msaaTexture.writeRef()));
+
+ ITextureResource::Desc dstTexDesc = {};
+ dstTexDesc.type = IResource::Type::Texture2D;
+ dstTexDesc.numMipLevels = dstTextureInfo.numMipLevels;
+ dstTexDesc.arraySize = dstTextureInfo.arraySize;
+ dstTexDesc.size = dstTextureInfo.extent;
+ dstTexDesc.defaultState = ResourceState::ResolveDestination;
+ dstTexDesc.allowedStates =
+ ResourceStateSet(ResourceState::ResolveDestination, ResourceState::CopySource);
+ dstTexDesc.format = format;
+
+ GFX_CHECK_CALL_ABORT(device->createTextureResource(
+ dstTexDesc,
+ dstTextureInfo.initData,
+ dstTexture.writeRef()));
+
+ IInputLayout::Desc inputLayoutDesc = {};
+ inputLayoutDesc.inputElementCount = SLANG_COUNT_OF(inputElements);
+ inputLayoutDesc.inputElements = inputElements;
+ inputLayoutDesc.vertexStreamCount = SLANG_COUNT_OF(vertexStreams);
+ inputLayoutDesc.vertexStreams = vertexStreams;
+ auto inputLayout = device->createInputLayout(inputLayoutDesc);
+ SLANG_CHECK_ABORT(inputLayout != nullptr);
+
+ vertexBuffer = createVertexBuffer(device);
+
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadGraphicsProgram(
+ device,
+ shaderProgram,
+ "resolve-resource-shader",
+ "vertexMain",
+ "fragmentMain",
+ slangReflection));
+
+ IFramebufferLayout::TargetLayout targetLayout;
+ targetLayout.format = format;
+ targetLayout.sampleCount = 4;
+
+ IFramebufferLayout::Desc framebufferLayoutDesc;
+ framebufferLayoutDesc.renderTargetCount = 1;
+ framebufferLayoutDesc.renderTargets = &targetLayout;
+ ComPtr<gfx::IFramebufferLayout> framebufferLayout =
+ device->createFramebufferLayout(framebufferLayoutDesc);
+ SLANG_CHECK_ABORT(framebufferLayout != nullptr);
+
+ GraphicsPipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ pipelineDesc.inputLayout = inputLayout;
+ pipelineDesc.framebufferLayout = framebufferLayout;
+ pipelineDesc.depthStencil.depthTestEnable = false;
+ pipelineDesc.depthStencil.depthWriteEnable = false;
+ GFX_CHECK_CALL_ABORT(
+ device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ IRenderPassLayout::Desc renderPassDesc = {};
+ renderPassDesc.framebufferLayout = framebufferLayout;
+ renderPassDesc.renderTargetCount = 1;
+ IRenderPassLayout::TargetAccessDesc renderTargetAccess = {};
+ renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear;
+ renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store;
+ renderTargetAccess.initialState = ResourceState::RenderTarget;
+ renderTargetAccess.finalState = ResourceState::ResolveSource;
+ renderPassDesc.renderTargetAccess = &renderTargetAccess;
+ GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef()));
+
+ gfx::IResourceView::Desc colorBufferViewDesc;
+ memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc));
+ colorBufferViewDesc.format = format;
+ colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D;
+ colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget;
+ auto rtv = device->createTextureView(msaaTexture, colorBufferViewDesc);
+
+ gfx::IFramebuffer::Desc framebufferDesc;
+ framebufferDesc.renderTargetCount = 1;
+ framebufferDesc.depthStencilView = nullptr;
+ framebufferDesc.renderTargetViews = rtv.readRef();
+ framebufferDesc.layout = framebufferLayout;
+ GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef()));
+ }
- void submitGPUWork(SubresourceRange msaaSubresource, SubresourceRange dstSubresource, ITextureResource::Extents extent)
- {
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto renderEncoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
- auto rootObject = renderEncoder->bindPipeline(pipelineState);
-
- gfx::Viewport viewport = {};
- viewport.maxZ = 1.0f;
- viewport.extentX = kWidth;
- viewport.extentY = kHeight;
- renderEncoder->setViewportAndScissor(viewport);
-
- renderEncoder->setVertexBuffer(0, vertexBuffer);
- renderEncoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
- renderEncoder->draw(kVertexCount, 0);
- renderEncoder->endEncoding();
-
- auto resourceEncoder = commandBuffer->encodeResourceCommands();
-
- resourceEncoder->resolveResource(msaaTexture, ResourceState::ResolveSource, msaaSubresource, dstTexture, ResourceState::ResolveDestination, dstSubresource);
- resourceEncoder->textureSubresourceBarrier(dstTexture, dstSubresource, ResourceState::ResolveDestination, ResourceState::CopySource);
- resourceEncoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
+ void submitGPUWork(
+ SubresourceRange msaaSubresource,
+ SubresourceRange dstSubresource,
+ ITextureResource::Extents extent)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto renderEncoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer);
+ auto rootObject = renderEncoder->bindPipeline(pipelineState);
+
+ gfx::Viewport viewport = {};
+ viewport.maxZ = 1.0f;
+ viewport.extentX = kWidth;
+ viewport.extentY = kHeight;
+ renderEncoder->setViewportAndScissor(viewport);
+
+ renderEncoder->setVertexBuffer(0, vertexBuffer);
+ renderEncoder->setPrimitiveTopology(PrimitiveTopology::TriangleList);
+ renderEncoder->draw(kVertexCount, 0);
+ renderEncoder->endEncoding();
+
+ auto resourceEncoder = commandBuffer->encodeResourceCommands();
+
+ resourceEncoder->resolveResource(
+ msaaTexture,
+ ResourceState::ResolveSource,
+ msaaSubresource,
+ dstTexture,
+ ResourceState::ResolveDestination,
+ dstSubresource);
+ resourceEncoder->textureSubresourceBarrier(
+ dstTexture,
+ dstSubresource,
+ ResourceState::ResolveDestination,
+ ResourceState::CopySource);
+ resourceEncoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
- void checkTestResults(int pixelCount, int channelCount, const int* testXCoords, const int* testYCoords, float* testResults)
+ void checkTestResults(
+ int pixelCount,
+ int channelCount,
+ const int* testXCoords,
+ const int* testYCoords,
+ float* testResults)
+ {
+ // Read texture values back from four specific pixels located within the triangles
+ // and compare against expected values (because testing every single pixel will be too long
+ // and tedious and requires maintaining reference images).
+ ComPtr<ISlangBlob> resultBlob;
+ size_t rowPitch = 0;
+ size_t pixelSize = 0;
+ GFX_CHECK_CALL_ABORT(device->readTextureResource(
+ dstTexture,
+ ResourceState::CopySource,
+ resultBlob.writeRef(),
+ &rowPitch,
+ &pixelSize));
+ auto result = (float*)resultBlob->getBufferPointer();
+
+ int cursor = 0;
+ for (int i = 0; i < pixelCount; ++i)
{
- // Read texture values back from four specific pixels located within the triangles
- // and compare against expected values (because testing every single pixel will be too long and tedious
- // and requires maintaining reference images).
- ComPtr<ISlangBlob> resultBlob;
- size_t rowPitch = 0;
- size_t pixelSize = 0;
- GFX_CHECK_CALL_ABORT(device->readTextureResource(
- dstTexture, ResourceState::CopySource, resultBlob.writeRef(), &rowPitch, &pixelSize));
- auto result = (float*)resultBlob->getBufferPointer();
-
- int cursor = 0;
- for (int i = 0; i < pixelCount; ++i)
+ auto x = testXCoords[i];
+ auto y = testYCoords[i];
+ auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float);
+ for (int j = 0; j < channelCount; ++j)
{
- auto x = testXCoords[i];
- auto y = testYCoords[i];
- auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float);
- for (int j = 0; j < channelCount; ++j)
- {
- testResults[cursor] = pixelPtr[j];
- cursor++;
- }
+ testResults[cursor] = pixelPtr[j];
+ cursor++;
}
-
- float expectedResult[] = { 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f, 0.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.5f, 1.0f };
- SLANG_CHECK(memcmp(testResults, expectedResult, 128) == 0);
}
- };
- // TODO: Add more tests?
+ float expectedResult[] = {0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f,
+ 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.5f, 1.0f};
+ SLANG_CHECK(memcmp(testResults, expectedResult, 128) == 0);
+ }
+};
- struct ResolveResourceSimple : BaseResolveResourceTest
- {
- void run()
- {
- ITextureResource::Extents extent = {};
- extent.width = kWidth;
- extent.height = kHeight;
- extent.depth = 1;
-
- TextureInfo msaaTextureInfo = { extent, 1, 1, nullptr };
- TextureInfo dstTextureInfo = { extent, 1, 1, nullptr };
-
- createRequiredResources(msaaTextureInfo, dstTextureInfo, format);
-
- SubresourceRange msaaSubresource = {};
- msaaSubresource.aspectMask = TextureAspect::Color;
- msaaSubresource.mipLevel = 0;
- msaaSubresource.mipLevelCount = 1;
- msaaSubresource.baseArrayLayer = 0;
- msaaSubresource.layerCount = 1;
-
- SubresourceRange dstSubresource = {};
- dstSubresource.aspectMask = TextureAspect::Color;
- dstSubresource.mipLevel = 0;
- dstSubresource.mipLevelCount = 1;
- dstSubresource.baseArrayLayer = 0;
- dstSubresource.layerCount = 1;
-
- submitGPUWork(msaaSubresource, dstSubresource, extent);
-
- const int kPixelCount = 8;
- const int kChannelCount = 4;
- int testXCoords[kPixelCount] = { 64, 127, 191, 64, 191, 64, 127, 191 };
- int testYCoords[kPixelCount] = { 64, 64, 64, 127, 127, 191, 191, 191 };
- float testResults[kPixelCount * kChannelCount];
-
- checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
- }
- };
+// TODO: Add more tests?
- template<typename T>
- void resolveResourceTestImpl(IDevice* device, UnitTestContext* context)
+struct ResolveResourceSimple : BaseResolveResourceTest
+{
+ void run()
{
- T test;
- test.init(device, context);
- test.run();
+ ITextureResource::Extents extent = {};
+ extent.width = kWidth;
+ extent.height = kHeight;
+ extent.depth = 1;
+
+ TextureInfo msaaTextureInfo = {extent, 1, 1, nullptr};
+ TextureInfo dstTextureInfo = {extent, 1, 1, nullptr};
+
+ createRequiredResources(msaaTextureInfo, dstTextureInfo, format);
+
+ SubresourceRange msaaSubresource = {};
+ msaaSubresource.aspectMask = TextureAspect::Color;
+ msaaSubresource.mipLevel = 0;
+ msaaSubresource.mipLevelCount = 1;
+ msaaSubresource.baseArrayLayer = 0;
+ msaaSubresource.layerCount = 1;
+
+ SubresourceRange dstSubresource = {};
+ dstSubresource.aspectMask = TextureAspect::Color;
+ dstSubresource.mipLevel = 0;
+ dstSubresource.mipLevelCount = 1;
+ dstSubresource.baseArrayLayer = 0;
+ dstSubresource.layerCount = 1;
+
+ submitGPUWork(msaaSubresource, dstSubresource, extent);
+
+ const int kPixelCount = 8;
+ const int kChannelCount = 4;
+ int testXCoords[kPixelCount] = {64, 127, 191, 64, 191, 64, 127, 191};
+ int testYCoords[kPixelCount] = {64, 64, 64, 127, 127, 191, 191, 191};
+ float testResults[kPixelCount * kChannelCount];
+
+ checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults);
}
+};
+
+template<typename T>
+void resolveResourceTestImpl(IDevice* device, UnitTestContext* context)
+{
+ T test;
+ test.init(device, context);
+ test.run();
}
+} // namespace
namespace gfx_test
{
- SLANG_UNIT_TEST(resolveResourceSimpleD3D12)
- {
- runTestImpl(resolveResourceTestImpl<ResolveResourceSimple>, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+SLANG_UNIT_TEST(resolveResourceSimpleD3D12)
+{
+ runTestImpl(
+ resolveResourceTestImpl<ResolveResourceSimple>,
+ unitTestContext,
+ Slang::RenderApiFlag::D3D12);
+}
- SLANG_UNIT_TEST(resolveResourceSimpleVulkan)
- {
- runTestImpl(resolveResourceTestImpl<ResolveResourceSimple>, unitTestContext, Slang::RenderApiFlag::Vulkan);
- }
+SLANG_UNIT_TEST(resolveResourceSimpleVulkan)
+{
+ runTestImpl(
+ resolveResourceTestImpl<ResolveResourceSimple>,
+ unitTestContext,
+ Slang::RenderApiFlag::Vulkan);
}
+} // namespace gfx_test