diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/resolve-resource-tests.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/resolve-resource-tests.cpp')
| -rw-r--r-- | tools/gfx-unit-test/resolve-resource-tests.cpp | 619 |
1 files changed, 327 insertions, 292 deletions
diff --git a/tools/gfx-unit-test/resolve-resource-tests.cpp b/tools/gfx-unit-test/resolve-resource-tests.cpp index af2bf68e9..ea25b609f 100644 --- a/tools/gfx-unit-test/resolve-resource-tests.cpp +++ b/tools/gfx-unit-test/resolve-resource-tests.cpp @@ -1,9 +1,8 @@ -#include "tools/unit-test/slang-unit-test.h" - -#include "slang-gfx.h" #include "gfx-test-util.h" -#include "tools/gfx-util/shader-cursor.h" +#include "slang-gfx.h" #include "source/core/slang-basic.h" +#include "tools/gfx-util/shader-cursor.h" +#include "tools/unit-test/slang-unit-test.h" #if SLANG_WINDOWS_FAMILY #include <d3d12.h> @@ -14,320 +13,356 @@ using namespace gfx; namespace { - using namespace gfx_test; +using namespace gfx_test; - struct Vertex - { - float position[3]; - float color[3]; - }; +struct Vertex +{ + float position[3]; + float color[3]; +}; + +static const int kVertexCount = 12; +static const Vertex kVertexData[kVertexCount] = { + // Triangle 1 + {{0, 0, 0.5}, {1, 0, 0}}, + {{1, 1, 0.5}, {1, 0, 0}}, + {{-1, 1, 0.5}, {1, 0, 0}}, + + // Triangle 2 + {{-1, 1, 0.5}, {0, 1, 0}}, + {{0, 0, 0.5}, {0, 1, 0}}, + {{-1, -1, 0.5}, {0, 1, 0}}, + + // Triangle 3 + {{-1, -1, 0.5}, {0, 0, 1}}, + {{0, 0, 0.5}, {0, 0, 1}}, + {{1, -1, 0.5}, {0, 0, 1}}, + + // Triangle 4 + {{1, -1, 0.5}, {0, 0, 0}}, + {{0, 0, 0.5}, {0, 0, 0}}, + {{1, 1, 0.5}, {0, 0, 0}}, +}; + +const int kWidth = 256; +const int kHeight = 256; +Format format = Format::R32G32B32A32_FLOAT; + +ComPtr<IBufferResource> createVertexBuffer(IDevice* device) +{ + IBufferResource::Desc vertexBufferDesc; + vertexBufferDesc.type = IResource::Type::Buffer; + vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex); + vertexBufferDesc.defaultState = ResourceState::VertexBuffer; + vertexBufferDesc.allowedStates = ResourceState::VertexBuffer; + ComPtr<IBufferResource> vertexBuffer = + device->createBufferResource(vertexBufferDesc, &kVertexData[0]); + SLANG_CHECK_ABORT(vertexBuffer != nullptr); + return vertexBuffer; +} + +struct BaseResolveResourceTest +{ + IDevice* device; + UnitTestContext* context; + + ComPtr<ITextureResource> msaaTexture; + ComPtr<ITextureResource> dstTexture; + + ComPtr<ITransientResourceHeap> transientHeap; + ComPtr<IPipelineState> pipelineState; + ComPtr<IRenderPassLayout> renderPass; + ComPtr<IFramebuffer> framebuffer; + + ComPtr<IBufferResource> vertexBuffer; - static const int kVertexCount = 12; - static const Vertex kVertexData[kVertexCount] = + struct TextureInfo { - // Triangle 1 - { { 0, 0, 0.5 }, { 1, 0, 0 } }, - { { 1, 1, 0.5 }, { 1, 0, 0 } }, - { { -1, 1, 0.5 }, { 1, 0, 0 } }, - - // Triangle 2 - { { -1, 1, 0.5 }, { 0, 1, 0 } }, - { { 0, 0, 0.5 }, { 0, 1, 0 } }, - { { -1, -1, 0.5 }, { 0, 1, 0 } }, - - // Triangle 3 - { { -1, -1, 0.5 }, { 0, 0, 1 } }, - { { 0, 0, 0.5 }, { 0, 0, 1 } }, - { { 1, -1, 0.5 }, { 0, 0, 1 } }, - - // Triangle 4 - { { 1, -1, 0.5 }, { 0, 0, 0 } }, - { { 0, 0, 0.5 }, { 0, 0, 0 } }, - { { 1, 1, 0.5 }, { 0, 0, 0 } }, + ITextureResource::Extents extent; + int numMipLevels; + int arraySize; + ITextureResource::SubresourceData const* initData; }; - const int kWidth = 256; - const int kHeight = 256; - Format format = Format::R32G32B32A32_FLOAT; - - ComPtr<IBufferResource> createVertexBuffer(IDevice* device) + void init(IDevice* device, UnitTestContext* context) { - IBufferResource::Desc vertexBufferDesc; - vertexBufferDesc.type = IResource::Type::Buffer; - vertexBufferDesc.sizeInBytes = kVertexCount * sizeof(Vertex); - vertexBufferDesc.defaultState = ResourceState::VertexBuffer; - vertexBufferDesc.allowedStates = ResourceState::VertexBuffer; - ComPtr<IBufferResource> vertexBuffer = device->createBufferResource(vertexBufferDesc, &kVertexData[0]); - SLANG_CHECK_ABORT(vertexBuffer != nullptr); - return vertexBuffer; + this->device = device; + this->context = context; } - struct BaseResolveResourceTest + void createRequiredResources( + TextureInfo msaaTextureInfo, + TextureInfo dstTextureInfo, + Format format) { - IDevice* device; - UnitTestContext* context; - - ComPtr<ITextureResource> msaaTexture; - ComPtr<ITextureResource> dstTexture; - - ComPtr<ITransientResourceHeap> transientHeap; - ComPtr<IPipelineState> pipelineState; - ComPtr<IRenderPassLayout> renderPass; - ComPtr<IFramebuffer> framebuffer; - - ComPtr<IBufferResource> vertexBuffer; - - struct TextureInfo - { - ITextureResource::Extents extent; - int numMipLevels; - int arraySize; - ITextureResource::SubresourceData const* initData; + VertexStreamDesc vertexStreams[] = { + {sizeof(Vertex), InputSlotClass::PerVertex, 0}, }; - void init(IDevice* device, UnitTestContext* context) - { - this->device = device; - this->context = context; - } + InputElementDesc inputElements[] = { + // Vertex buffer data + {"POSITION", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), 0}, + {"COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, color), 0}, + }; - void createRequiredResources(TextureInfo msaaTextureInfo, TextureInfo dstTextureInfo, Format format) - { - VertexStreamDesc vertexStreams[] = { - { sizeof(Vertex), InputSlotClass::PerVertex, 0 }, - }; - - InputElementDesc inputElements[] = { - // Vertex buffer data - { "POSITION", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position), 0 }, - { "COLOR", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, color), 0 }, - }; - - ITextureResource::Desc msaaTexDesc = {}; - msaaTexDesc.type = IResource::Type::Texture2D; - msaaTexDesc.numMipLevels = dstTextureInfo.numMipLevels; - msaaTexDesc.arraySize = dstTextureInfo.arraySize; - msaaTexDesc.size = dstTextureInfo.extent; - msaaTexDesc.defaultState = ResourceState::RenderTarget; - msaaTexDesc.allowedStates = ResourceStateSet( - ResourceState::RenderTarget, - ResourceState::ResolveSource); - msaaTexDesc.format = format; - msaaTexDesc.sampleDesc.numSamples = 4; - - GFX_CHECK_CALL_ABORT(device->createTextureResource( - msaaTexDesc, - msaaTextureInfo.initData, - msaaTexture.writeRef())); - - ITextureResource::Desc dstTexDesc = {}; - dstTexDesc.type = IResource::Type::Texture2D; - dstTexDesc.numMipLevels = dstTextureInfo.numMipLevels; - dstTexDesc.arraySize = dstTextureInfo.arraySize; - dstTexDesc.size = dstTextureInfo.extent; - dstTexDesc.defaultState = ResourceState::ResolveDestination; - dstTexDesc.allowedStates = ResourceStateSet( - ResourceState::ResolveDestination, - ResourceState::CopySource); - dstTexDesc.format = format; - - GFX_CHECK_CALL_ABORT(device->createTextureResource( - dstTexDesc, - dstTextureInfo.initData, - dstTexture.writeRef())); - - IInputLayout::Desc inputLayoutDesc = {}; - inputLayoutDesc.inputElementCount = SLANG_COUNT_OF(inputElements); - inputLayoutDesc.inputElements = inputElements; - inputLayoutDesc.vertexStreamCount = SLANG_COUNT_OF(vertexStreams); - inputLayoutDesc.vertexStreams = vertexStreams; - auto inputLayout = device->createInputLayout(inputLayoutDesc); - SLANG_CHECK_ABORT(inputLayout != nullptr); - - vertexBuffer = createVertexBuffer(device); - - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - - ComPtr<IShaderProgram> shaderProgram; - slang::ProgramLayout* slangReflection; - GFX_CHECK_CALL_ABORT(loadGraphicsProgram(device, shaderProgram, "resolve-resource-shader", "vertexMain", "fragmentMain", slangReflection)); - - IFramebufferLayout::TargetLayout targetLayout; - targetLayout.format = format; - targetLayout.sampleCount = 4; - - IFramebufferLayout::Desc framebufferLayoutDesc; - framebufferLayoutDesc.renderTargetCount = 1; - framebufferLayoutDesc.renderTargets = &targetLayout; - ComPtr<gfx::IFramebufferLayout> framebufferLayout = device->createFramebufferLayout(framebufferLayoutDesc); - SLANG_CHECK_ABORT(framebufferLayout != nullptr); - - GraphicsPipelineStateDesc pipelineDesc = {}; - pipelineDesc.program = shaderProgram.get(); - pipelineDesc.inputLayout = inputLayout; - pipelineDesc.framebufferLayout = framebufferLayout; - pipelineDesc.depthStencil.depthTestEnable = false; - pipelineDesc.depthStencil.depthWriteEnable = false; - GFX_CHECK_CALL_ABORT( - device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef())); - - IRenderPassLayout::Desc renderPassDesc = {}; - renderPassDesc.framebufferLayout = framebufferLayout; - renderPassDesc.renderTargetCount = 1; - IRenderPassLayout::TargetAccessDesc renderTargetAccess = {}; - renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; - renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; - renderTargetAccess.initialState = ResourceState::RenderTarget; - renderTargetAccess.finalState = ResourceState::ResolveSource; - renderPassDesc.renderTargetAccess = &renderTargetAccess; - GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef())); - - gfx::IResourceView::Desc colorBufferViewDesc; - memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc)); - colorBufferViewDesc.format = format; - colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; - colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget; - auto rtv = device->createTextureView(msaaTexture, colorBufferViewDesc); - - gfx::IFramebuffer::Desc framebufferDesc; - framebufferDesc.renderTargetCount = 1; - framebufferDesc.depthStencilView = nullptr; - framebufferDesc.renderTargetViews = rtv.readRef(); - framebufferDesc.layout = framebufferLayout; - GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef())); - } + ITextureResource::Desc msaaTexDesc = {}; + msaaTexDesc.type = IResource::Type::Texture2D; + msaaTexDesc.numMipLevels = dstTextureInfo.numMipLevels; + msaaTexDesc.arraySize = dstTextureInfo.arraySize; + msaaTexDesc.size = dstTextureInfo.extent; + msaaTexDesc.defaultState = ResourceState::RenderTarget; + msaaTexDesc.allowedStates = + ResourceStateSet(ResourceState::RenderTarget, ResourceState::ResolveSource); + msaaTexDesc.format = format; + msaaTexDesc.sampleDesc.numSamples = 4; + + GFX_CHECK_CALL_ABORT(device->createTextureResource( + msaaTexDesc, + msaaTextureInfo.initData, + msaaTexture.writeRef())); + + ITextureResource::Desc dstTexDesc = {}; + dstTexDesc.type = IResource::Type::Texture2D; + dstTexDesc.numMipLevels = dstTextureInfo.numMipLevels; + dstTexDesc.arraySize = dstTextureInfo.arraySize; + dstTexDesc.size = dstTextureInfo.extent; + dstTexDesc.defaultState = ResourceState::ResolveDestination; + dstTexDesc.allowedStates = + ResourceStateSet(ResourceState::ResolveDestination, ResourceState::CopySource); + dstTexDesc.format = format; + + GFX_CHECK_CALL_ABORT(device->createTextureResource( + dstTexDesc, + dstTextureInfo.initData, + dstTexture.writeRef())); + + IInputLayout::Desc inputLayoutDesc = {}; + inputLayoutDesc.inputElementCount = SLANG_COUNT_OF(inputElements); + inputLayoutDesc.inputElements = inputElements; + inputLayoutDesc.vertexStreamCount = SLANG_COUNT_OF(vertexStreams); + inputLayoutDesc.vertexStreams = vertexStreams; + auto inputLayout = device->createInputLayout(inputLayoutDesc); + SLANG_CHECK_ABORT(inputLayout != nullptr); + + vertexBuffer = createVertexBuffer(device); + + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadGraphicsProgram( + device, + shaderProgram, + "resolve-resource-shader", + "vertexMain", + "fragmentMain", + slangReflection)); + + IFramebufferLayout::TargetLayout targetLayout; + targetLayout.format = format; + targetLayout.sampleCount = 4; + + IFramebufferLayout::Desc framebufferLayoutDesc; + framebufferLayoutDesc.renderTargetCount = 1; + framebufferLayoutDesc.renderTargets = &targetLayout; + ComPtr<gfx::IFramebufferLayout> framebufferLayout = + device->createFramebufferLayout(framebufferLayoutDesc); + SLANG_CHECK_ABORT(framebufferLayout != nullptr); + + GraphicsPipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + pipelineDesc.inputLayout = inputLayout; + pipelineDesc.framebufferLayout = framebufferLayout; + pipelineDesc.depthStencil.depthTestEnable = false; + pipelineDesc.depthStencil.depthWriteEnable = false; + GFX_CHECK_CALL_ABORT( + device->createGraphicsPipelineState(pipelineDesc, pipelineState.writeRef())); + + IRenderPassLayout::Desc renderPassDesc = {}; + renderPassDesc.framebufferLayout = framebufferLayout; + renderPassDesc.renderTargetCount = 1; + IRenderPassLayout::TargetAccessDesc renderTargetAccess = {}; + renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; + renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; + renderTargetAccess.initialState = ResourceState::RenderTarget; + renderTargetAccess.finalState = ResourceState::ResolveSource; + renderPassDesc.renderTargetAccess = &renderTargetAccess; + GFX_CHECK_CALL_ABORT(device->createRenderPassLayout(renderPassDesc, renderPass.writeRef())); + + gfx::IResourceView::Desc colorBufferViewDesc; + memset(&colorBufferViewDesc, 0, sizeof(colorBufferViewDesc)); + colorBufferViewDesc.format = format; + colorBufferViewDesc.renderTarget.shape = gfx::IResource::Type::Texture2D; + colorBufferViewDesc.type = gfx::IResourceView::Type::RenderTarget; + auto rtv = device->createTextureView(msaaTexture, colorBufferViewDesc); + + gfx::IFramebuffer::Desc framebufferDesc; + framebufferDesc.renderTargetCount = 1; + framebufferDesc.depthStencilView = nullptr; + framebufferDesc.renderTargetViews = rtv.readRef(); + framebufferDesc.layout = framebufferLayout; + GFX_CHECK_CALL_ABORT(device->createFramebuffer(framebufferDesc, framebuffer.writeRef())); + } - void submitGPUWork(SubresourceRange msaaSubresource, SubresourceRange dstSubresource, ITextureResource::Extents extent) - { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - - ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto renderEncoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); - auto rootObject = renderEncoder->bindPipeline(pipelineState); - - gfx::Viewport viewport = {}; - viewport.maxZ = 1.0f; - viewport.extentX = kWidth; - viewport.extentY = kHeight; - renderEncoder->setViewportAndScissor(viewport); - - renderEncoder->setVertexBuffer(0, vertexBuffer); - renderEncoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); - renderEncoder->draw(kVertexCount, 0); - renderEncoder->endEncoding(); - - auto resourceEncoder = commandBuffer->encodeResourceCommands(); - - resourceEncoder->resolveResource(msaaTexture, ResourceState::ResolveSource, msaaSubresource, dstTexture, ResourceState::ResolveDestination, dstSubresource); - resourceEncoder->textureSubresourceBarrier(dstTexture, dstSubresource, ResourceState::ResolveDestination, ResourceState::CopySource); - resourceEncoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); - queue->waitOnHost(); - } + void submitGPUWork( + SubresourceRange msaaSubresource, + SubresourceRange dstSubresource, + ITextureResource::Extents extent) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto renderEncoder = commandBuffer->encodeRenderCommands(renderPass, framebuffer); + auto rootObject = renderEncoder->bindPipeline(pipelineState); + + gfx::Viewport viewport = {}; + viewport.maxZ = 1.0f; + viewport.extentX = kWidth; + viewport.extentY = kHeight; + renderEncoder->setViewportAndScissor(viewport); + + renderEncoder->setVertexBuffer(0, vertexBuffer); + renderEncoder->setPrimitiveTopology(PrimitiveTopology::TriangleList); + renderEncoder->draw(kVertexCount, 0); + renderEncoder->endEncoding(); + + auto resourceEncoder = commandBuffer->encodeResourceCommands(); + + resourceEncoder->resolveResource( + msaaTexture, + ResourceState::ResolveSource, + msaaSubresource, + dstTexture, + ResourceState::ResolveDestination, + dstSubresource); + resourceEncoder->textureSubresourceBarrier( + dstTexture, + dstSubresource, + ResourceState::ResolveDestination, + ResourceState::CopySource); + resourceEncoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } - void checkTestResults(int pixelCount, int channelCount, const int* testXCoords, const int* testYCoords, float* testResults) + void checkTestResults( + int pixelCount, + int channelCount, + const int* testXCoords, + const int* testYCoords, + float* testResults) + { + // Read texture values back from four specific pixels located within the triangles + // and compare against expected values (because testing every single pixel will be too long + // and tedious and requires maintaining reference images). + ComPtr<ISlangBlob> resultBlob; + size_t rowPitch = 0; + size_t pixelSize = 0; + GFX_CHECK_CALL_ABORT(device->readTextureResource( + dstTexture, + ResourceState::CopySource, + resultBlob.writeRef(), + &rowPitch, + &pixelSize)); + auto result = (float*)resultBlob->getBufferPointer(); + + int cursor = 0; + for (int i = 0; i < pixelCount; ++i) { - // Read texture values back from four specific pixels located within the triangles - // and compare against expected values (because testing every single pixel will be too long and tedious - // and requires maintaining reference images). - ComPtr<ISlangBlob> resultBlob; - size_t rowPitch = 0; - size_t pixelSize = 0; - GFX_CHECK_CALL_ABORT(device->readTextureResource( - dstTexture, ResourceState::CopySource, resultBlob.writeRef(), &rowPitch, &pixelSize)); - auto result = (float*)resultBlob->getBufferPointer(); - - int cursor = 0; - for (int i = 0; i < pixelCount; ++i) + auto x = testXCoords[i]; + auto y = testYCoords[i]; + auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float); + for (int j = 0; j < channelCount; ++j) { - auto x = testXCoords[i]; - auto y = testYCoords[i]; - auto pixelPtr = result + x * channelCount + y * rowPitch / sizeof(float); - for (int j = 0; j < channelCount; ++j) - { - testResults[cursor] = pixelPtr[j]; - cursor++; - } + testResults[cursor] = pixelPtr[j]; + cursor++; } - - float expectedResult[] = { 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f, 0.0f, 1.0f, - 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - 0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.5f, 1.0f }; - SLANG_CHECK(memcmp(testResults, expectedResult, 128) == 0); } - }; - // TODO: Add more tests? + float expectedResult[] = {0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f, 0.0f, + 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, + 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.5f, 1.0f}; + SLANG_CHECK(memcmp(testResults, expectedResult, 128) == 0); + } +}; - struct ResolveResourceSimple : BaseResolveResourceTest - { - void run() - { - ITextureResource::Extents extent = {}; - extent.width = kWidth; - extent.height = kHeight; - extent.depth = 1; - - TextureInfo msaaTextureInfo = { extent, 1, 1, nullptr }; - TextureInfo dstTextureInfo = { extent, 1, 1, nullptr }; - - createRequiredResources(msaaTextureInfo, dstTextureInfo, format); - - SubresourceRange msaaSubresource = {}; - msaaSubresource.aspectMask = TextureAspect::Color; - msaaSubresource.mipLevel = 0; - msaaSubresource.mipLevelCount = 1; - msaaSubresource.baseArrayLayer = 0; - msaaSubresource.layerCount = 1; - - SubresourceRange dstSubresource = {}; - dstSubresource.aspectMask = TextureAspect::Color; - dstSubresource.mipLevel = 0; - dstSubresource.mipLevelCount = 1; - dstSubresource.baseArrayLayer = 0; - dstSubresource.layerCount = 1; - - submitGPUWork(msaaSubresource, dstSubresource, extent); - - const int kPixelCount = 8; - const int kChannelCount = 4; - int testXCoords[kPixelCount] = { 64, 127, 191, 64, 191, 64, 127, 191 }; - int testYCoords[kPixelCount] = { 64, 64, 64, 127, 127, 191, 191, 191 }; - float testResults[kPixelCount * kChannelCount]; - - checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); - } - }; +// TODO: Add more tests? - template<typename T> - void resolveResourceTestImpl(IDevice* device, UnitTestContext* context) +struct ResolveResourceSimple : BaseResolveResourceTest +{ + void run() { - T test; - test.init(device, context); - test.run(); + ITextureResource::Extents extent = {}; + extent.width = kWidth; + extent.height = kHeight; + extent.depth = 1; + + TextureInfo msaaTextureInfo = {extent, 1, 1, nullptr}; + TextureInfo dstTextureInfo = {extent, 1, 1, nullptr}; + + createRequiredResources(msaaTextureInfo, dstTextureInfo, format); + + SubresourceRange msaaSubresource = {}; + msaaSubresource.aspectMask = TextureAspect::Color; + msaaSubresource.mipLevel = 0; + msaaSubresource.mipLevelCount = 1; + msaaSubresource.baseArrayLayer = 0; + msaaSubresource.layerCount = 1; + + SubresourceRange dstSubresource = {}; + dstSubresource.aspectMask = TextureAspect::Color; + dstSubresource.mipLevel = 0; + dstSubresource.mipLevelCount = 1; + dstSubresource.baseArrayLayer = 0; + dstSubresource.layerCount = 1; + + submitGPUWork(msaaSubresource, dstSubresource, extent); + + const int kPixelCount = 8; + const int kChannelCount = 4; + int testXCoords[kPixelCount] = {64, 127, 191, 64, 191, 64, 127, 191}; + int testYCoords[kPixelCount] = {64, 64, 64, 127, 127, 191, 191, 191}; + float testResults[kPixelCount * kChannelCount]; + + checkTestResults(kPixelCount, kChannelCount, testXCoords, testYCoords, testResults); } +}; + +template<typename T> +void resolveResourceTestImpl(IDevice* device, UnitTestContext* context) +{ + T test; + test.init(device, context); + test.run(); } +} // namespace namespace gfx_test { - SLANG_UNIT_TEST(resolveResourceSimpleD3D12) - { - runTestImpl(resolveResourceTestImpl<ResolveResourceSimple>, unitTestContext, Slang::RenderApiFlag::D3D12); - } +SLANG_UNIT_TEST(resolveResourceSimpleD3D12) +{ + runTestImpl( + resolveResourceTestImpl<ResolveResourceSimple>, + unitTestContext, + Slang::RenderApiFlag::D3D12); +} - SLANG_UNIT_TEST(resolveResourceSimpleVulkan) - { - runTestImpl(resolveResourceTestImpl<ResolveResourceSimple>, unitTestContext, Slang::RenderApiFlag::Vulkan); - } +SLANG_UNIT_TEST(resolveResourceSimpleVulkan) +{ + runTestImpl( + resolveResourceTestImpl<ResolveResourceSimple>, + unitTestContext, + Slang::RenderApiFlag::Vulkan); } +} // namespace gfx_test |
