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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-06-07 11:20:17 -0700
committerGitHub <noreply@github.com>2022-06-07 11:20:17 -0700
commit8c4a15c522861d2f30eacc9cd2b03ad793018639 (patch)
tree68dc2e57a88e13d77172c791c53237c93e1c87d0 /tools/gfx-unit-test/resolve-resource-tests.cpp
parentc4ed2385e98385b2459b93a151df9e6e7d7d3591 (diff)
Add simple ray tracing test (#2261)
* checkpoint commit * Simple ray tracing test works * Removed unnecessary shaders and code but image is completely black * Simple ray tracing test for a 2x2 texture working; Added new helper functions to gfx-test-texture-util for stripping padding from texture resource readback and dumping textures to disk * Renamed variables * Ignore test if ray tracing isn't supported
Diffstat (limited to 'tools/gfx-unit-test/resolve-resource-tests.cpp')
-rw-r--r--tools/gfx-unit-test/resolve-resource-tests.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/tools/gfx-unit-test/resolve-resource-tests.cpp b/tools/gfx-unit-test/resolve-resource-tests.cpp
index 7b125a17d..af2bf68e9 100644
--- a/tools/gfx-unit-test/resolve-resource-tests.cpp
+++ b/tools/gfx-unit-test/resolve-resource-tests.cpp
@@ -9,14 +9,6 @@
#include <d3d12.h>
#endif
-#if 0
-#include <stdlib.h>
-#include <stdio.h>
-
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-#include "external/stb/stb_image_write.h"
-#endif
-
using namespace Slang;
using namespace gfx;
@@ -24,20 +16,6 @@ namespace
{
using namespace gfx_test;
-#if 0
- Slang::Result writeImage(
- const char* filename,
- ISlangBlob* pixels,
- uint32_t width,
- uint32_t height)
- {
- int stbResult =
- stbi_write_hdr(filename, width, height, 4, (float*)pixels->getBufferPointer());
-
- return stbResult ? SLANG_OK : SLANG_FAIL;
- }
-#endif
-
struct Vertex
{
float position[3];