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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-02-18 21:58:11 -0800
committerGitHub <noreply@github.com>2022-02-18 21:58:11 -0800
commit7953c0b6e4e6328bacf9945763013f9e0af6e435 (patch)
tree06a505ee160fefb6b2c0d1477c4da7504a613986 /tools/gfx-unit-test/nested-parameter-block.cpp
parente031e0e5fb05d024d56dc70c3dd4ef7111d98ba4 (diff)
Fully implement the ray tracing pipeline for Vulkan (#2136)
* Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable() * Code written, working on finding and fixing bugs * SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors * Fixed some incorrectly merged lines * Fixed spacing * Fixed alignment for member variables in VulkanApi * Restart CI * Removed accidental comment kept from merge; Changed getName() call to getNameOverride()
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