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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-02-18 21:58:11 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-18 21:58:11 -0800 |
| commit | 7953c0b6e4e6328bacf9945763013f9e0af6e435 (patch) | |
| tree | 06a505ee160fefb6b2c0d1477c4da7504a613986 /tools/gfx-unit-test/nested-parameter-block.cpp | |
| parent | e031e0e5fb05d024d56dc70c3dd4ef7111d98ba4 (diff) | |
Fully implement the ray tracing pipeline for Vulkan (#2136)
* Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable()
* Code written, working on finding and fixing bugs
* SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors
* Fixed some incorrectly merged lines
* Fixed spacing
* Fixed alignment for member variables in VulkanApi
* Restart CI
* Removed accidental comment kept from merge; Changed getName() call to getNameOverride()
Diffstat (limited to 'tools/gfx-unit-test/nested-parameter-block.cpp')
0 files changed, 0 insertions, 0 deletions
