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authorGangzheng Tong <tonggangzheng@gmail.com>2025-07-08 23:44:56 -0700
committerGitHub <noreply@github.com>2025-07-09 06:44:56 +0000
commit43d0c2100ef1a5df4b54525e50eb29fe7c39ec16 (patch)
tree25ec4fb9c726115f90bdaa9878f2f4ca372ad0a6 /tools/gfx-unit-test/nested-parameter-block.cpp
parent00746bf09047cdf01c19dac513a532bcf3ed3ea3 (diff)
Convert gfx unit tests and examples to use slang-rhi (#7577)
* Port first gfx unit test to slang-rhi * port triangle example to use slang-rhi * port platform-test to slang-rhi * Update platform-test to throttle mouse move events * port gpu-printing example to use slang-rhi * port model-viewer example to use slang-rhi * port ray-tracing example to use slang-rhi * port ray-tracing pipeline example to use slang-rhi * port reflection parameter blocks example to use slang-rhi * port shader-object example to use slang-rhi * port shader-toy example to use slang-rhi * Port most of tests to slang-rhi * port link-time-constant-array-size to use slang-rhi * Fix tests and find matching tests in slang-rhi * port autodiff-texture * remove gfx target; port nv-aftermath-example * update include path for shader-cursor.h * Disabled 2 more ported tests * fix build error * remove gfx test * put slang-rhi (static-lib) before slang (shared) * format code (#7621) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * add debug callback * format code (#7649) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * Address review comments; revert back to use SLANG_CHECK_MSG --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tools/gfx-unit-test/nested-parameter-block.cpp')
-rw-r--r--tools/gfx-unit-test/nested-parameter-block.cpp112
1 files changed, 42 insertions, 70 deletions
diff --git a/tools/gfx-unit-test/nested-parameter-block.cpp b/tools/gfx-unit-test/nested-parameter-block.cpp
index 1201be261..d1e6f262f 100644
--- a/tools/gfx-unit-test/nested-parameter-block.cpp
+++ b/tools/gfx-unit-test/nested-parameter-block.cpp
@@ -1,34 +1,36 @@
#include "core/slang-basic.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
-Slang::ComPtr<IBufferResource> createBuffer(
- IDevice* device,
- uint32_t data,
- ResourceState defaultState)
+Slang::ComPtr<IBuffer> createBuffer(IDevice* device, uint32_t data, ResourceState defaultState)
{
uint32_t initialData[] = {data, data, data, data};
const int numberCount = SLANG_COUNT_OF(initialData);
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = sizeof(initialData);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = sizeof(initialData);
+ bufferDesc.format = rhi::Format::Undefined;
bufferDesc.elementSize = sizeof(uint32_t) * 4;
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
bufferDesc.defaultState = defaultState;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- ComPtr<IBufferResource> numbersBuffer;
+ // Set appropriate usage flags based on the default state
+ if (defaultState == ResourceState::ShaderResource)
+ {
+ bufferDesc.usage = BufferUsage::ShaderResource;
+ }
+ else if (defaultState == ResourceState::UnorderedAccess)
+ {
+ bufferDesc.usage = BufferUsage::UnorderedAccess | BufferUsage::CopySource;
+ }
+
+ ComPtr<IBuffer> numbersBuffer;
GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+ device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
return numbersBuffer;
}
@@ -39,12 +41,6 @@ struct uint4
void nestedParameterBlockTestImpl(IDevice* device, UnitTestContext* context)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
ComPtr<IShaderProgram> shaderProgram;
slang::ProgramLayout* slangReflection;
GFX_CHECK_CALL_ABORT(loadComputeProgram(
@@ -54,57 +50,38 @@ void nestedParameterBlockTestImpl(IDevice* device, UnitTestContext* context)
"computeMain",
slangReflection));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+ ComPtr<rhi::IComputePipeline> pipeline;
+ pipeline = device->createComputePipeline(pipelineDesc);
ComPtr<IShaderObject> shaderObject;
- SLANG_CHECK(SLANG_SUCCEEDED(
- device->createMutableRootShaderObject(shaderProgram, shaderObject.writeRef())));
+ SLANG_CHECK(
+ SLANG_SUCCEEDED(device->createRootShaderObject(shaderProgram, shaderObject.writeRef())));
- Slang::List<Slang::ComPtr<IBufferResource>> srvBuffers;
- Slang::List<Slang::ComPtr<IResourceView>> srvs;
+ Slang::List<Slang::ComPtr<IBuffer>> srvBuffers;
for (uint32_t i = 0; i < 6; i++)
{
- srvBuffers.add(createBuffer(device, i, gfx::ResourceState::ShaderResource));
- IResourceView::Desc srvDesc = {};
- srvDesc.type = IResourceView::Type::ShaderResource;
- srvDesc.format = Format::Unknown;
- srvDesc.bufferRange.offset = 0;
- srvDesc.bufferRange.size = sizeof(uint32_t) * 4;
- srvs.add(device->createBufferView(srvBuffers[i], nullptr, srvDesc));
+ srvBuffers.add(createBuffer(device, i, rhi::ResourceState::ShaderResource));
}
- Slang::ComPtr<IBufferResource> resultBuffer =
- createBuffer(device, 0, gfx::ResourceState::UnorderedAccess);
- IResourceView::Desc resultBufferViewDesc = {};
- resultBufferViewDesc.type = IResourceView::Type::UnorderedAccess;
- resultBufferViewDesc.format = Format::Unknown;
- resultBufferViewDesc.bufferRange.offset = 0;
- resultBufferViewDesc.bufferRange.size = sizeof(uint32_t) * 4;
- Slang::ComPtr<IResourceView> resultBufferView;
- SLANG_CHECK(SLANG_SUCCEEDED(device->createBufferView(
- resultBuffer,
- nullptr,
- resultBufferViewDesc,
- resultBufferView.writeRef())));
+ Slang::ComPtr<IBuffer> resultBuffer =
+ createBuffer(device, 0, rhi::ResourceState::UnorderedAccess);
Slang::ComPtr<IShaderObject> materialObject;
- SLANG_CHECK(SLANG_SUCCEEDED(device->createMutableShaderObject(
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createShaderObject(
slangReflection->findTypeByName("MaterialSystem"),
ShaderObjectContainerType::None,
materialObject.writeRef())));
Slang::ComPtr<IShaderObject> sceneObject;
- SLANG_CHECK(SLANG_SUCCEEDED(device->createMutableShaderObject(
+ SLANG_CHECK(SLANG_SUCCEEDED(device->createShaderObject(
slangReflection->findTypeByName("Scene"),
ShaderObjectContainerType::None,
sceneObject.writeRef())));
ShaderCursor cursor(shaderObject);
- cursor["resultBuffer"].setResource(resultBufferView);
+ cursor["resultBuffer"].setBinding(Binding(resultBuffer));
cursor["scene"].setObject(sceneObject);
Slang::ComPtr<IShaderObject> globalCB;
@@ -119,44 +96,39 @@ void nestedParameterBlockTestImpl(IDevice* device, UnitTestContext* context)
ShaderCursor sceneCursor(sceneObject);
sceneCursor["sceneCb"].setData(uint4{100, 100, 100, 100});
- sceneCursor["data"].setResource(srvs[1]);
+ sceneCursor["data"].setBinding(Binding(srvBuffers[1]));
sceneCursor["material"].setObject(materialObject);
ShaderCursor materialCursor(materialObject);
materialCursor["cb"].setData(uint4{1000, 1000, 1000, 1000});
- materialCursor["data"].setResource(srvs[2]);
+ materialCursor["data"].setBinding(Binding(srvBuffers[2]));
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
+ auto queue = device->getQueue(QueueType::Graphics);
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto commandEncoder = queue->createCommandEncoder();
+ auto encoder = commandEncoder->beginComputePass();
- encoder->bindPipelineWithRootObject(pipelineState, shaderObject);
+ encoder->bindPipeline(pipeline, shaderObject);
encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ encoder->end();
+ queue->submit(commandEncoder->finish());
queue->waitOnHost();
}
- compareComputeResult(
- device,
- resultBuffer,
- Slang::makeArray<uint32_t>(1123u, 1123u, 1123u, 1123u));
+ compareComputeResult(device, resultBuffer, std::array{1123u, 1123u, 1123u, 1123u});
}
SLANG_UNIT_TEST(nestedParameterBlockTestD3D12)
{
- runTestImpl(nestedParameterBlockTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ runTestImpl(nestedParameterBlockTestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(nestedParameterBlockTestVulkan)
{
- runTestImpl(nestedParameterBlockTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(nestedParameterBlockTestImpl, unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test