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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/link-time-constant.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/link-time-constant.cpp')
-rw-r--r--tools/gfx-unit-test/link-time-constant.cpp285
1 files changed, 143 insertions, 142 deletions
diff --git a/tools/gfx-unit-test/link-time-constant.cpp b/tools/gfx-unit-test/link-time-constant.cpp
index a80a23c0c..047ecd3bc 100644
--- a/tools/gfx-unit-test/link-time-constant.cpp
+++ b/tools/gfx-unit-test/link-time-constant.cpp
@@ -1,162 +1,163 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
#include "source/core/slang-blob.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
using namespace gfx;
namespace gfx_test
{
- static Slang::Result loadProgram(
- gfx::IDevice* device,
- Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram,
- const char* shaderModuleName,
- const char* entryPointName,
- slang::ProgramLayout*& slangReflection,
- const char* additionalModuleSource)
- {
- Slang::ComPtr<slang::ISession> slangSession;
- SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
- Slang::ComPtr<slang::IBlob> diagnosticsBlob;
- slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
- diagnoseIfNeeded(diagnosticsBlob);
- if (!module)
- return SLANG_FAIL;
-
- auto additionalModuleBlob = Slang::UnownedRawBlob::create(additionalModuleSource, strlen(additionalModuleSource));
- slang::IModule* additionalModule = slangSession->loadModuleFromSource("linkedConstants", "path",
- additionalModuleBlob);
-
- ComPtr<slang::IEntryPoint> computeEntryPoint;
- SLANG_RETURN_ON_FAIL(
- module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef()));
-
- Slang::List<slang::IComponentType*> componentTypes;
- componentTypes.add(module);
- componentTypes.add(computeEntryPoint);
- componentTypes.add(additionalModule);
-
- Slang::ComPtr<slang::IComponentType> composedProgram;
- SlangResult result = slangSession->createCompositeComponentType(
- componentTypes.getBuffer(),
- componentTypes.getCount(),
- composedProgram.writeRef(),
- diagnosticsBlob.writeRef());
- diagnoseIfNeeded(diagnosticsBlob);
- SLANG_RETURN_ON_FAIL(result);
-
- ComPtr<slang::IComponentType> linkedProgram;
- result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef());
- diagnoseIfNeeded(diagnosticsBlob);
- SLANG_RETURN_ON_FAIL(result);
-
- composedProgram = linkedProgram;
- slangReflection = composedProgram->getLayout();
-
- gfx::IShaderProgram::Desc programDesc = {};
- programDesc.slangGlobalScope = composedProgram.get();
-
- auto shaderProgram = device->createProgram(programDesc);
-
- outShaderProgram = shaderProgram;
- return SLANG_OK;
- }
+static Slang::Result loadProgram(
+ gfx::IDevice* device,
+ Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram,
+ const char* shaderModuleName,
+ const char* entryPointName,
+ slang::ProgramLayout*& slangReflection,
+ const char* additionalModuleSource)
+{
+ Slang::ComPtr<slang::ISession> slangSession;
+ SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
+
+ auto additionalModuleBlob =
+ Slang::UnownedRawBlob::create(additionalModuleSource, strlen(additionalModuleSource));
+ slang::IModule* additionalModule =
+ slangSession->loadModuleFromSource("linkedConstants", "path", additionalModuleBlob);
+
+ ComPtr<slang::IEntryPoint> computeEntryPoint;
+ SLANG_RETURN_ON_FAIL(
+ module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef()));
+
+ Slang::List<slang::IComponentType*> componentTypes;
+ componentTypes.add(module);
+ componentTypes.add(computeEntryPoint);
+ componentTypes.add(additionalModule);
+
+ Slang::ComPtr<slang::IComponentType> composedProgram;
+ SlangResult result = slangSession->createCompositeComponentType(
+ componentTypes.getBuffer(),
+ componentTypes.getCount(),
+ composedProgram.writeRef(),
+ diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ ComPtr<slang::IComponentType> linkedProgram;
+ result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ composedProgram = linkedProgram;
+ slangReflection = composedProgram->getLayout();
+
+ gfx::IShaderProgram::Desc programDesc = {};
+ programDesc.slangGlobalScope = composedProgram.get();
+
+ auto shaderProgram = device->createProgram(programDesc);
+
+ outShaderProgram = shaderProgram;
+ return SLANG_OK;
+}
- void linkTimeConstantTestImpl(IDevice* device, UnitTestContext* context)
- {
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
- ComPtr<IShaderProgram> shaderProgram;
- slang::ProgramLayout* slangReflection;
- GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, "link-time-constant", "computeMain", slangReflection,
- R"(
+void linkTimeConstantTestImpl(IDevice* device, UnitTestContext* context)
+{
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadProgram(
+ device,
+ shaderProgram,
+ "link-time-constant",
+ "computeMain",
+ slangReflection,
+ R"(
export static const bool turnOnFeature = true;
export static const float constValue = 2.0;
export static const uint numthread = 2;
export static const int arraySize = 4;
)"));
-
- SlangUInt threadGroupSizes[3];
- slangReflection->findEntryPointByName("computeMain")->getComputeThreadGroupSize(3, threadGroupSizes);
- SLANG_CHECK(threadGroupSizes[0] == 2 && threadGroupSizes[1] == 1 && threadGroupSizes[2] == 1);
-
- ComputePipelineStateDesc pipelineDesc = {};
- pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
-
- const int numberCount = 4;
- float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
- bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
- bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.memoryType = MemoryType::DeviceLocal;
-
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(device->createBufferResource(
- bufferDesc,
- (void*)initialData,
- numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
- GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
-
- // We have done all the set up work, now it is time to start recording a command buffer for
- // GPU execution.
- {
- ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
-
- auto rootObject = encoder->bindPipeline(pipelineState);
-
- ShaderCursor entryPointCursor(
- rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
-
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
- queue->waitOnHost();
- }
-
- compareComputeResult(
- device,
- numbersBuffer,
- Slang::makeArray<float>(2.0));
- }
- SLANG_UNIT_TEST(linkTimeConstantD3D12)
+ SlangUInt threadGroupSizes[3];
+ slangReflection->findEntryPointByName("computeMain")
+ ->getComputeThreadGroupSize(3, threadGroupSizes);
+ SLANG_CHECK(threadGroupSizes[0] == 2 && threadGroupSizes[1] == 1 && threadGroupSizes[2] == 1);
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
{
- runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
- }
+ ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
+ auto queue = device->createCommandQueue(queueDesc);
- SLANG_UNIT_TEST(linkTimeConstantVulkan)
- {
- runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
}
+ compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(2.0));
}
+
+SLANG_UNIT_TEST(linkTimeConstantD3D12)
+{
+ runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+
+SLANG_UNIT_TEST(linkTimeConstantVulkan)
+{
+ runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+}
+
+} // namespace gfx_test