diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/link-time-constant.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/link-time-constant.cpp')
| -rw-r--r-- | tools/gfx-unit-test/link-time-constant.cpp | 285 |
1 files changed, 143 insertions, 142 deletions
diff --git a/tools/gfx-unit-test/link-time-constant.cpp b/tools/gfx-unit-test/link-time-constant.cpp index a80a23c0c..047ecd3bc 100644 --- a/tools/gfx-unit-test/link-time-constant.cpp +++ b/tools/gfx-unit-test/link-time-constant.cpp @@ -1,162 +1,163 @@ -#include "tools/unit-test/slang-unit-test.h" - -#include "slang-gfx.h" #include "gfx-test-util.h" -#include "tools/gfx-util/shader-cursor.h" +#include "slang-gfx.h" #include "source/core/slang-basic.h" #include "source/core/slang-blob.h" +#include "tools/gfx-util/shader-cursor.h" +#include "tools/unit-test/slang-unit-test.h" using namespace gfx; namespace gfx_test { - static Slang::Result loadProgram( - gfx::IDevice* device, - Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram, - const char* shaderModuleName, - const char* entryPointName, - slang::ProgramLayout*& slangReflection, - const char* additionalModuleSource) - { - Slang::ComPtr<slang::ISession> slangSession; - SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); - Slang::ComPtr<slang::IBlob> diagnosticsBlob; - slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); - diagnoseIfNeeded(diagnosticsBlob); - if (!module) - return SLANG_FAIL; - - auto additionalModuleBlob = Slang::UnownedRawBlob::create(additionalModuleSource, strlen(additionalModuleSource)); - slang::IModule* additionalModule = slangSession->loadModuleFromSource("linkedConstants", "path", - additionalModuleBlob); - - ComPtr<slang::IEntryPoint> computeEntryPoint; - SLANG_RETURN_ON_FAIL( - module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef())); - - Slang::List<slang::IComponentType*> componentTypes; - componentTypes.add(module); - componentTypes.add(computeEntryPoint); - componentTypes.add(additionalModule); - - Slang::ComPtr<slang::IComponentType> composedProgram; - SlangResult result = slangSession->createCompositeComponentType( - componentTypes.getBuffer(), - componentTypes.getCount(), - composedProgram.writeRef(), - diagnosticsBlob.writeRef()); - diagnoseIfNeeded(diagnosticsBlob); - SLANG_RETURN_ON_FAIL(result); - - ComPtr<slang::IComponentType> linkedProgram; - result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); - diagnoseIfNeeded(diagnosticsBlob); - SLANG_RETURN_ON_FAIL(result); - - composedProgram = linkedProgram; - slangReflection = composedProgram->getLayout(); - - gfx::IShaderProgram::Desc programDesc = {}; - programDesc.slangGlobalScope = composedProgram.get(); - - auto shaderProgram = device->createProgram(programDesc); - - outShaderProgram = shaderProgram; - return SLANG_OK; - } +static Slang::Result loadProgram( + gfx::IDevice* device, + Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram, + const char* shaderModuleName, + const char* entryPointName, + slang::ProgramLayout*& slangReflection, + const char* additionalModuleSource) +{ + Slang::ComPtr<slang::ISession> slangSession; + SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); + Slang::ComPtr<slang::IBlob> diagnosticsBlob; + slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + if (!module) + return SLANG_FAIL; + + auto additionalModuleBlob = + Slang::UnownedRawBlob::create(additionalModuleSource, strlen(additionalModuleSource)); + slang::IModule* additionalModule = + slangSession->loadModuleFromSource("linkedConstants", "path", additionalModuleBlob); + + ComPtr<slang::IEntryPoint> computeEntryPoint; + SLANG_RETURN_ON_FAIL( + module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef())); + + Slang::List<slang::IComponentType*> componentTypes; + componentTypes.add(module); + componentTypes.add(computeEntryPoint); + componentTypes.add(additionalModule); + + Slang::ComPtr<slang::IComponentType> composedProgram; + SlangResult result = slangSession->createCompositeComponentType( + componentTypes.getBuffer(), + componentTypes.getCount(), + composedProgram.writeRef(), + diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + SLANG_RETURN_ON_FAIL(result); + + ComPtr<slang::IComponentType> linkedProgram; + result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + SLANG_RETURN_ON_FAIL(result); + + composedProgram = linkedProgram; + slangReflection = composedProgram->getLayout(); + + gfx::IShaderProgram::Desc programDesc = {}; + programDesc.slangGlobalScope = composedProgram.get(); + + auto shaderProgram = device->createProgram(programDesc); + + outShaderProgram = shaderProgram; + return SLANG_OK; +} - void linkTimeConstantTestImpl(IDevice* device, UnitTestContext* context) - { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - - ComPtr<IShaderProgram> shaderProgram; - slang::ProgramLayout* slangReflection; - GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, "link-time-constant", "computeMain", slangReflection, - R"( +void linkTimeConstantTestImpl(IDevice* device, UnitTestContext* context) +{ + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadProgram( + device, + shaderProgram, + "link-time-constant", + "computeMain", + slangReflection, + R"( export static const bool turnOnFeature = true; export static const float constValue = 2.0; export static const uint numthread = 2; export static const int arraySize = 4; )")); - - SlangUInt threadGroupSizes[3]; - slangReflection->findEntryPointByName("computeMain")->getComputeThreadGroupSize(3, threadGroupSizes); - SLANG_CHECK(threadGroupSizes[0] == 2 && threadGroupSizes[1] == 1 && threadGroupSizes[2] == 1); - - ComputePipelineStateDesc pipelineDesc = {}; - pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); - - const int numberCount = 4; - float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f }; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(float); - bufferDesc.format = gfx::Format::Unknown; - bufferDesc.elementSize = sizeof(float); - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); - bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.memoryType = MemoryType::DeviceLocal; - - ComPtr<IBufferResource> numbersBuffer; - GFX_CHECK_CALL_ABORT(device->createBufferResource( - bufferDesc, - (void*)initialData, - numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; - GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); - - // We have done all the set up work, now it is time to start recording a command buffer for - // GPU execution. - { - ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); - - auto rootObject = encoder->bindPipeline(pipelineState); - - ShaderCursor entryPointCursor( - rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. - // Bind buffer view to the entry point. - entryPointCursor.getPath("buffer").setResource(bufferView); - - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); - queue->waitOnHost(); - } - - compareComputeResult( - device, - numbersBuffer, - Slang::makeArray<float>(2.0)); - } - SLANG_UNIT_TEST(linkTimeConstantD3D12) + SlangUInt threadGroupSizes[3]; + slangReflection->findEntryPointByName("computeMain") + ->getComputeThreadGroupSize(3, threadGroupSizes); + SLANG_CHECK(threadGroupSizes[0] == 2 && threadGroupSizes[1] == 1 && threadGroupSizes[2] == 1); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT( + device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. { - runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); - } + ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; + auto queue = device->createCommandQueue(queueDesc); - SLANG_UNIT_TEST(linkTimeConstantVulkan) - { - runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); } + compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(2.0)); } + +SLANG_UNIT_TEST(linkTimeConstantD3D12) +{ + runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); +} + +SLANG_UNIT_TEST(linkTimeConstantVulkan) +{ + runTestImpl(linkTimeConstantTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); +} + +} // namespace gfx_test |
