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| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-10-12 09:55:09 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-12 09:55:09 -0700 |
| commit | f0cd62b37c5dfbbdb3fb205f1be2b8beba0dfed4 (patch) | |
| tree | 97d031e889046ac992b729d85e2db1cd3597e317 /tools/gfx-unit-test/gfx-test-util.cpp | |
| parent | 5128de89a9a8da09587f20e8fb5bc324ea14e0df (diff) | |
Shader caching (#2432)
* Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache
* Hashing hooked up, tests pass but need to add more to fully test functionality
* checkpoint
* Checkpoint: File system creation seems functional, saving is broken
* checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation
* Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing
* Added workaround for module loading by re-creating the test device, shader cache test functional
* Vulkan shader caching bug fixed, checkpoint commit before more refinement
* pre-ToT merge checkpoint
* checkpoint commit, improving cache keys
* Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType
* Temporarily disable shader cache test
* Mid cleanup changes, solution successfully builds
* Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments
* Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash
* Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points
* Solution builds and shader cache tests pass, but at least a couple other tests now failing
* ran premake.bat
* More cleanup changes
* Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional
* ran premake
* cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI
* Removed debugging printfs; Added handling for getEntryPointCode() failing
* Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount
* Changed enable_if_t to enable_if
* Fixed enable_if
* Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields
* cleanup changes
* Readd removed file
* Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType
* Applied same restructuring to the AST hash functions
* Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash
* Cleanup; Fixed incorrect expected results for shader import and include test
Diffstat (limited to 'tools/gfx-unit-test/gfx-test-util.cpp')
| -rw-r--r-- | tools/gfx-unit-test/gfx-test-util.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/tools/gfx-unit-test/gfx-test-util.cpp b/tools/gfx-unit-test/gfx-test-util.cpp index 9a6a7c4f6..90aec2647 100644 --- a/tools/gfx-unit-test/gfx-test-util.cpp +++ b/tools/gfx-unit-test/gfx-test-util.cpp @@ -54,6 +54,13 @@ namespace gfx_test diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); + + ComPtr<slang::IComponentType> linkedProgram; + result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + SLANG_RETURN_ON_FAIL(result); + + composedProgram = linkedProgram; slangReflection = composedProgram->getLayout(); gfx::IShaderProgram::Desc programDesc = {}; @@ -169,7 +176,7 @@ namespace gfx_test compareComputeResultFuzzy(result, expectedResult, expectedBufferSize); } - Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api, ISlangMutableFileSystem* fileSystem) { Slang::ComPtr<gfx::IDevice> device; gfx::IDevice::Desc deviceDesc = {}; @@ -208,6 +215,11 @@ namespace gfx_test void* extDescPtr = &extDesc; deviceDesc.extendedDescs = &extDescPtr; + if (fileSystem) + { + deviceDesc.shaderCacheFileSystem = fileSystem; + } + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); if (SLANG_FAILED(createDeviceResult)) { |
