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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/gfx-unit-test/get-texture-resource-handle-test.cpp
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/gfx-unit-test/get-texture-resource-handle-test.cpp')
-rw-r--r--tools/gfx-unit-test/get-texture-resource-handle-test.cpp146
1 files changed, 69 insertions, 77 deletions
diff --git a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
index 6b4862707..238d5a4fe 100644
--- a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
+++ b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
@@ -1,9 +1,8 @@
-#include "tools/unit-test/slang-unit-test.h"
-
-#include "slang-gfx.h"
#include "gfx-test-util.h"
-#include "tools/gfx-util/shader-cursor.h"
+#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "tools/unit-test/slang-unit-test.h"
#if SLANG_WINDOWS_FAMILY
#include <d3d12.h>
@@ -13,90 +12,83 @@ using namespace gfx;
namespace gfx_test
{
- void getTextureResourceHandleTestImpl(IDevice* device, UnitTestContext* context)
- {
- ITextureResource::Desc desc = {};
- desc.type = IResource::Type::Texture2D;
- desc.numMipLevels = 1;
- desc.size.width = 1;
- desc.size.height = 1;
- desc.size.depth = 1;
- desc.defaultState = ResourceState::UnorderedAccess;
- desc.format = Format::R16G16B16A16_FLOAT;
+void getTextureResourceHandleTestImpl(IDevice* device, UnitTestContext* context)
+{
+ ITextureResource::Desc desc = {};
+ desc.type = IResource::Type::Texture2D;
+ desc.numMipLevels = 1;
+ desc.size.width = 1;
+ desc.size.height = 1;
+ desc.size.depth = 1;
+ desc.defaultState = ResourceState::UnorderedAccess;
+ desc.format = Format::R16G16B16A16_FLOAT;
- Slang::ComPtr<ITextureResource> buffer;
- buffer = device->createTextureResource(desc);
+ Slang::ComPtr<ITextureResource> buffer;
+ buffer = device->createTextureResource(desc);
- InteropHandle handle;
- GFX_CHECK_CALL_ABORT(buffer->getNativeResourceHandle(&handle));
- if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
- {
- SLANG_CHECK(handle.handleValue != 0);
- SLANG_CHECK(handle.api == InteropHandleAPI::Vulkan);
- }
+ InteropHandle handle;
+ GFX_CHECK_CALL_ABORT(buffer->getNativeResourceHandle(&handle));
+ if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan)
+ {
+ SLANG_CHECK(handle.handleValue != 0);
+ SLANG_CHECK(handle.api == InteropHandleAPI::Vulkan);
+ }
#if SLANG_WINDOWS_FAMILY
- else
- {
- SLANG_CHECK(handle.api == InteropHandleAPI::D3D12);
- auto d3d12Handle = (ID3D12Resource*)handle.handleValue;
- Slang::ComPtr<IUnknown> testHandle1;
- GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
- Slang::ComPtr<ID3D12Resource> testHandle2;
- GFX_CHECK_CALL_ABORT(testHandle1->QueryInterface<ID3D12Resource>(testHandle2.writeRef()));
- SLANG_CHECK(d3d12Handle == testHandle2.get());
- }
-#endif
+ else
+ {
+ SLANG_CHECK(handle.api == InteropHandleAPI::D3D12);
+ auto d3d12Handle = (ID3D12Resource*)handle.handleValue;
+ Slang::ComPtr<IUnknown> testHandle1;
+ GFX_CHECK_CALL_ABORT(d3d12Handle->QueryInterface<IUnknown>(testHandle1.writeRef()));
+ Slang::ComPtr<ID3D12Resource> testHandle2;
+ GFX_CHECK_CALL_ABORT(testHandle1->QueryInterface<ID3D12Resource>(testHandle2.writeRef()));
+ SLANG_CHECK(d3d12Handle == testHandle2.get());
}
+#endif
+}
- void getTextureResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+void getTextureResourceHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+{
+ if ((api & context->enabledApis) == 0)
{
- if ((api & context->enabledApis) == 0)
- {
- SLANG_IGNORE_TEST;
- }
- Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
- switch (api)
- {
- case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
- break;
- case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
- break;
- case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
- break;
- default:
- SLANG_IGNORE_TEST;
- }
- deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
- const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
- deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
- deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
- if (SLANG_FAILED(createDeviceResult))
- {
- SLANG_IGNORE_TEST;
- }
- // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
- // to crash.
- if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
- {
- SLANG_IGNORE_TEST;
- }
- getTextureResourceHandleTestImpl(device, context);
+ SLANG_IGNORE_TEST;
}
-
- SLANG_UNIT_TEST(getTextureResourceHandleD3D12)
+ Slang::ComPtr<IDevice> device;
+ IDevice::Desc deviceDesc = {};
+ switch (api)
{
- return getTextureResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+ case Slang::RenderApiFlag::D3D11: deviceDesc.deviceType = gfx::DeviceType::DirectX11; break;
+ case Slang::RenderApiFlag::D3D12: deviceDesc.deviceType = gfx::DeviceType::DirectX12; break;
+ case Slang::RenderApiFlag::Vulkan: deviceDesc.deviceType = gfx::DeviceType::Vulkan; break;
+ default: SLANG_IGNORE_TEST;
}
-
- SLANG_UNIT_TEST(getTextureResourceHandleVulkan)
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = {"", "../../tools/gfx-unit-test", "tools/gfx-unit-test"};
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
+ {
+ SLANG_IGNORE_TEST;
+ }
+ // Ignore this test on swiftshader. Swiftshader seems to have a bug that causes the test
+ // to crash.
+ if (Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
{
- return getTextureResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ SLANG_IGNORE_TEST;
}
+ getTextureResourceHandleTestImpl(device, context);
+}
+
+SLANG_UNIT_TEST(getTextureResourceHandleD3D12)
+{
+ return getTextureResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12);
+}
+SLANG_UNIT_TEST(getTextureResourceHandleVulkan)
+{
+ return getTextureResourceHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
}
+
+} // namespace gfx_test