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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-11-09 11:59:43 -0800
committerGitHub <noreply@github.com>2021-11-09 11:59:43 -0800
commit4d4cd569ad7fcc88693c18f848603f18894e24be (patch)
tree4c7fb036eea9e259d1610a933b448a5d0edcd918 /tools/gfx-unit-test/get-shared-handle.cpp
parent8fe3f9cd7d664fc98e33cf276427390b42b9b468 (diff)
Allow buffers to be shared between D3D12 and CUDA (#2005)
* Added both the SharedHandle struct containing a handle and the API the handle originated from and the getSharedHandle() method to IResource, which returns a Windows system handle for the resource that can then be shared between multiple APIs (currently only fully implemented for D3D12); Added createTextureFromNativeHandle() and createBufferFromNativeHandle() to IDevice, which creates a buffer or texture resource using the provided handle (currently only fully implemented for D3D12); Added createBufferFromSharedHandle() to IDevice, which creates a BufferResource using the provided system handle (currently only fully implemented for the D3D12 to CUDA interface); Provided a proper implementation for CUDADevice::getNativeHandle(); Added several new tests testing the aforementioned implementations; Moved NativeHandle and getNativeHandle() for IBufferResource and ITextureResource up a layer into IResource and renamed to NativeResourceHandle; Modified NativeResourceHandle to be a struct containing the handle and the API it originated from and propagated these changes where appropriate * Combined all native and shared handle representations into a unified InteropHandle struct which tracks the handle's value and source API; Modified all getNativeHandle() and getSharedHandle() variants to operate on InteropHandle and modified all affected files * D3D12 buffers and textures are now responsible for closing their shared handles if they exist; Renamed IDevice::getNativeHandle() to getNativeDeviceHandles() * Fixed getNativeDeviceHandles() in render-cuda to match updated method elsewhere * Temporarily disabling existingDeviceHandleCUDA and sharedHandleD3D12ToCUDA due to currently unreproducable test failures on TC
Diffstat (limited to 'tools/gfx-unit-test/get-shared-handle.cpp')
-rw-r--r--tools/gfx-unit-test/get-shared-handle.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-shared-handle.cpp b/tools/gfx-unit-test/get-shared-handle.cpp
new file mode 100644
index 000000000..7c091abc8
--- /dev/null
+++ b/tools/gfx-unit-test/get-shared-handle.cpp
@@ -0,0 +1,66 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ void sharedHandleTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContext* context)
+ {
+ const int numberCount = 4;
+ float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+ bufferDesc.isShared = true;
+
+ ComPtr<IBufferResource> srcBuffer;
+ GFX_CHECK_CALL_ABORT(srcDevice->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ srcBuffer.writeRef()));
+
+ InteropHandle sharedHandle;
+ GFX_CHECK_CALL_ABORT(srcBuffer->getSharedHandle(&sharedHandle));
+ ComPtr<IBufferResource> dstBuffer;
+ GFX_CHECK_CALL_ABORT(dstDevice->createBufferFromSharedHandle(sharedHandle, bufferDesc, dstBuffer.writeRef()));
+
+ InteropHandle testHandle;
+ GFX_CHECK_CALL_ABORT(dstBuffer->getNativeResourceHandle(&testHandle));
+ IBufferResource::Desc* testDesc = dstBuffer->getDesc();
+ SLANG_CHECK(testDesc->elementSize == sizeof(float));
+ SLANG_CHECK(testDesc->sizeInBytes == numberCount * sizeof(float));
+ compareComputeResult(dstDevice, dstBuffer, Slang::makeArray<float>(0.0f, 1.0f, 2.0f, 3.0f));
+ }
+
+ void sharedHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum srcApi, Slang::RenderApiFlag::Enum dstApi)
+ {
+ auto srcDevice = createTestingDevice(context, srcApi);
+ auto dstDevice = createTestingDevice(context, dstApi);
+ if (!srcDevice || !dstDevice)
+ {
+ SLANG_IGNORE_TEST;
+ }
+
+ sharedHandleTestImpl(srcDevice, dstDevice, context);
+ }
+#if 0
+ // Temporarily disabled due to inconsistent test results on TC
+ SLANG_UNIT_TEST(sharedHandleD3D12ToCUDA)
+ {
+ sharedHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12, Slang::RenderApiFlag::CUDA);
+ }
+#endif
+}