diff options
| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2021-10-01 13:08:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-01 13:08:25 -0700 |
| commit | 35bca4cc432613af3926da3bed217a6baa9cbd26 (patch) | |
| tree | e07b9f779ea950666c2960c44eefdab7258ad312 /tools/gfx-unit-test/get-queue-handle-test.cpp | |
| parent | 6c6200f547c7387598743b23bb3c8f0d375d9494 (diff) | |
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
* Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions
* Removed excess boilerplate
* Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue
* Added unit tests for new getNativeHandle() implementations, unfinished
* Queue test added; Minor cleanup changes
* getBufferHandleTestImpl() now closes the command buffer before returning
* Added getNativeHandle() implementations to CUDADevice
* Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0
Diffstat (limited to 'tools/gfx-unit-test/get-queue-handle-test.cpp')
| -rw-r--r-- | tools/gfx-unit-test/get-queue-handle-test.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/get-queue-handle-test.cpp b/tools/gfx-unit-test/get-queue-handle-test.cpp new file mode 100644 index 000000000..f16e740bf --- /dev/null +++ b/tools/gfx-unit-test/get-queue-handle-test.cpp @@ -0,0 +1,82 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +#if SLANG_WINDOWS_FAMILY +#include <d3d12.h> +#endif + +using namespace gfx; + +namespace gfx_test +{ + void getQueueHandleTestImpl(IDevice* device, UnitTestContext* context) + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + ICommandQueue::NativeHandle handle; + GFX_CHECK_CALL_ABORT(queue->getNativeHandle(&handle)); + if (device->getDeviceInfo().deviceType == gfx::DeviceType::Vulkan) + { + // Check that the handle is not null, which is defined as 0. + SLANG_CHECK(handle != 0); + } +#if SLANG_WINDOWS_FAMILY + else + { + auto d3d12Queue = (ID3D12CommandQueue*)handle; + Slang::ComPtr<IUnknown> testHandle; + GFX_CHECK_CALL_ABORT(d3d12Queue->QueryInterface<IUnknown>(testHandle.writeRef())); + } +#endif + } + + void getQueueHandleTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + { + if ((api & context->enabledApis) == 0) + { + SLANG_IGNORE_TEST; + } + Slang::ComPtr<IDevice> device; + IDevice::Desc deviceDesc = {}; + switch (api) + { + case Slang::RenderApiFlag::D3D11: + deviceDesc.deviceType = gfx::DeviceType::DirectX11; + break; + case Slang::RenderApiFlag::D3D12: + deviceDesc.deviceType = gfx::DeviceType::DirectX12; + break; + case Slang::RenderApiFlag::Vulkan: + deviceDesc.deviceType = gfx::DeviceType::Vulkan; + break; + default: + SLANG_IGNORE_TEST; + } + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult)) + { + SLANG_IGNORE_TEST; + } + + getQueueHandleTestImpl(device, context); + } + + SLANG_UNIT_TEST(getQueueHandleD3D12) + { + return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(getQueueHandleVulkan) + { + return getQueueHandleTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
